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Geometry Battles [v1.2.8]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound/Music | #19 | 3.834 | 4.200 |
Overall Fun | #29 | 3.651 | 4.000 |
Controls / UI | #37 | 3.286 | 3.600 |
Art / Graphics | #44 | 3.286 | 3.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Overall, very interesting RTS. The graphics aren't really my thing but the animations during attacks were pretty cool to watch. There is a lot of depth here which is both good but also very overwhelming up front. That how-to section is one of the scariest I've seen. A tutorial level that slowly eases you into each mechanic would really go a long way towards getting people over the hill of understanding the game. When I started to understand all the systems, it started to get pretty fun.
Thank you for your feedback!
I know that the 'how to play' section is not great and in the next update that I am working on I will be adding a tutorial level :)
Pretty cool game! I like it. Are you also planning to make this multiplayer?
Some minor things that i have noticed:
- Especially the larger units struggle sometimes with the pathfinding
- The upgrade times are so short that they feel almost instant. I would suggest to either set them to 0 or to a much longer duration, so that they are more an investment into the future
Thank you for your feedback!
There is no plan for multiplayer right now but maybe in the future.
Currently I am trying to improve pathfinding of bigger units and when it comes to upgrades time you are right, I will increase the time and make additional gameplay modificator where the upgrades are instantanious.