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Raptorspank

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A member registered May 10, 2022 · View creator page →

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Thanks! I was hoping it would add a nice extra element of spice to the gameplay.

Neat! You definitely nailed the n64 vibes. The map gave me the feel of Super Mario 64 and the element of shifting the world to solve puzzles was cool. I did find the combat of jumping on enemies difficult due to how floaty the jump was. I also ended up getting pushed through the floor of the map by the elevator in the first level forcing me to restart. But otherwise seems like a solid entry. Nice job!

I really love this! The slow restoration of the map is a great touch. The animation for picking up leaves is very fun to watch too. The only real feedback I would give is that the pickup speed is a bit slow and I wish I could drag leaves instead of remembering their associated key, but neither one really got in the way of having a blast playing the game. Great job!

First off, congratulations on your first game jam! You got quite a lot done for a first time and doing it all by yourself so that's quite impressive. I love the look of the game, definitely nailed the cozy vibes. The only real feedback I'd have is that I might lower the time limit and also lower the amount of stuff you have to collect to make for a faster game overall. But that's really personal preference.

This is really neat! I love how the rake rotates depending on the direction I'm moving the mouse. It did seem like the rake didn't always properly collide/drag leaves and the timer went negative for me, but those were minor things and I ended up having a lot of fun just pushing the leaves around. Great job and honestly a solid foundation for a game in such a short period of time.

The art was absolutely lovely and the use of the expansion theme was really neat. I struggled a bit with the dialogue color as others have mentioned and I'll admit, I wasn't really sure what the right answers were from the hints. But otherwise had plenty of fun so nice job overall!

Neat little room arranger! I love the overall look of the game, cycling through the different options was fun and there was a great selection of options. The little animated elements definitely helped to punch up certain options too. Nicely done!

Thanks for playing! Definitely wish we had a bit more time to flesh out the levels and have more of a tutorial but glad you felt we had plenty of content despite running up against the clock on those.

Thanks! I'm glad you liked the idea to go in the enemy-less cozy direction.

I'm glad you liked it!

Solid little shop simulator! I love the transformation of the pumpkins and having to balance the exact right time to pick them. The only feedback I'd have is that they seem to go bad a bit quickly, so its hard to manage more than a couple of pumpkins at once. Great job overall!

Neat little character builder! Wish we could walk around as the critter or place it in different parts of the scene but still had plenty of fun scrounging up things to add to it. Quite a lot to get into such a short time so that's very impressive. Great job!

I'll admit, I struggled greatly with the controls here but I get the feeling that was the point. I love the look of the game and the concept is really hilarious. Spinning somewhat helplessly in realistic mode was pretty funny too. Nicely done!

I love the various forest creatures, their character art is adorable and overall the game's aesthetics fit the cozy fall vibes perfectly. The gameplay was a bit simple and I'm not sure why different keys were used instead of just using one button for all the pickups, but that wasn't a major issue or anything like that. Nice job!

Neat little cleaning simulator and I liked the bopping music! At first the movement felt pretty clunky and took some getting used to. But that is largely because I am used to making slow direction adjustments over time and this game arguably punishes that. I kind of like that added challenge though of planning your direction more strategically. You did a good job with 'enemy' variety too, with the rats being agents of chaos but the (dogs?) being a more stealth-focused enemy. Nicely done!

Thanks for playing! I'm glad you liked the take on the genre. We really liked the idea of trying to flip it on its head and make a much more chill take on a survivor-like. I'm glad to hear we succeeded on that :D 

Nicely done! I love that you can plant the trees wherever you want and watch them grow. The music was also a great fit for a cozy fall theme. It would have been great to have something to do with the wood or maybe have a timer to collect as much wood as possible in that time, but that's a small thing.

Really well done! I had a lot of fun running around sucking things up. The slowly-growing ability to suck up larger objects is always a fun way to progress in games like this. The only real feedback I would have is that it would be nice to have an option to empty the entire vacuum into a dumpster, rather than having to click for each object to get rid of. I also didn't see any indication of when my vacuum was full, maybe I missed it but if not that would be a great addition too. But those are really small things so overall you did a fantastic job!

I'm glad you liked it! We wanted to avoid enemies to keep the cozy vibes in tact, but I suppose adding some sort of obstacle/enemy that doesn't hurt the player but rather slows them down would be a good addition that doesn't really ruin the cozy side. Might have to try adding something like that.

Thanks for playing! Definitely how many leaves remaining/where are they is something I want to work on improving. There is a leaf counter on the pause menu, but it would be better to have something constantly visible. I'm also thinking about adding an arrow that points towards the nearest leaf, either constantly or once there are below a certain number of leaves.

Thanks! I'm probably going to do at least a small update on the game after the jam to add a couple of features and a little more story/how-to-play elements. I'm not sure how much we'll be adding exactly, but definitely have a couple of ideas.

I really appreciate when jams put a submission box to explain how your game fits the theme, because as soon as I saw your game I thought, "That has nothing to do with the theme." Then I read your description and that is such a fantastic out-of-the-box interpretation and you pulled it off perfectly. This seems like such a great way to expand on the drawing games like fruit ninja, etc. It was quite fun having to balance speed and accuracy, all while paying attention to my position. Fantastic job!

Solid puzzler, felt good whenever I could beat a puzzle with less than the steps necessary. The concept fits both parts of the theme pretty well too. Great job!

I'm not a big platformer person but still I absolutely loved this! The art is fantastic and the squirrel's jumping animation hits on some really good nostalgia vibes. I found the platforming itself challenging enough without being too hard. Well done!

The physics are quite fun to mess with and despite the simple concept, there is a lot of depth and fun to be had here. Nicely done!

Okay took me a second to realize what I was doing, mostly because I didn't walk over to the greenhouse until I was holding a watering can so it did not seem like it was doing anything. Eventually figured it out and I loved it. The DLC aspect was funny and the evolving art style was really cool. Nicely done!

Thanks for playing! An endless mode would be a good addition, maybe we'll throw together an endless map after the jam. Most of the upgrades scale infinitely so it is already set-up to take advantage of it fairly well.

Really cool core idea. Trying to essentially balance two separate puzzles at once adds a layer of depth that was fun to mess around with. My biggest feedback would be that the block puzzle in the top right is a bit finicky, as it will ignore your input if your cursor drags even a little out of the box. I also wasn't sure what to do at first so I really appreciate the flashing red indicator around that puzzle when you fail, that was a great addition. Great job!

Simple but solid game, and the customization options is a nice touch. A bit light on the jam's theme but nicely done overall especially for a single person.

Really solid use of the themes! The concept of trying to break up scrap and bring it back, all while dodging the slime makes for a fun gameplay loop. Having the slime drop slowing fields was a nice touch too. Great job!

I really like the concept of combining farm-sim with a wave-based defense game! I really struggled with the game though because the shovel hitbox seems a bit off. I had a hard time hitting ghosts without getting hit myself. Having a gun would alleviate that but it takes some time to reach the money necessary to do that. So a slightly more forgiving melee weapon or making one of the ranged weapons cheaper would probably help to ease people into the game more. Otherwise I think there is a lot of potential here and I like the visuals so nice job!

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Nicely done! I love the combo of having to break apart objects to then vacuum up the pieces. The katamari-esque of slowly breaking up larger objects was a nice touch too. The only feedback I would give is the movement felt a bit too floaty, but that was a pretty minor thing.

Solid potion-mixing game. The artwork has some great halloween-vibes too them and you did a good job of balancing the difficulty. I wish there was a reminder of what the customer said on the mixing screen though as I had no idea what the first person needed once I hit the actual potion-mixing side. But other than that I had a good bit of fun.

Solid combination of the puzzle and cleaning mechanics. You also ramped up the difficulty really well, as it felt pretty easy and then suddenly the third level happens and I had to think for a second. The pixel art layed over real pictures was pretty funny too.

Never thought of making a fishing game about cleaning, great idea! You pulled off the gameplay really well and the art is great too. I especially loved the animation on the title screen, simple but perfect. The biggest feedback I'd give is that it would be nice if there was some sort of warning or pop-up if an item is too heavy to lift, as I kept trying to pick up this one object and eventually I used the shop and was able to pick it up afterwards. I loved the concept of the fish being actual obstacles in a fishing game. Nicely done!

Very straightforward use of the theme and it is oddly satisfying to slowly clear up the scene. The pixel art is really solid too. Combined with the music it makes for a very chill experience so nicely done!

Great job! The gameplay was pretty simple but I love the look and sound of the game. The crows definitely made it a lot more interesting and easily most annoying birds I've dealt with. I was practically cursing out loud when they would snag one right out from in front of me.

I love the cozy take on the snake game, by making it about knitting. The concept is great and I love the extra 'S's. I wish the cozy vibes carried over a bit more to the gameplay maps and I also had the yarn occasionally spawn in the void but otherwise it was a lot of fun. Having leaving the map slowly eat away at your progress rather than instantly game over you was also a nice touch.

Neat concept, I think the foundations of the idea could make for a pretty good chill game like power washing simulator. Wasn't sure exactly what I should be doing since it seems like the leaves just endlessly spawn in so that makes it a little harder to have the normal chill cleaning things up experience. But the physics are definitely fun to mess with.

Really neat! Reminded me of playing pikmin the first time. Nailed the cozy vibes too. The only real recommendation I would have is that I wasn't really sure what I supposed to be doing because I didn't realize I needed to click on the pumpkin to start it growing towards the next phase. So I was wandering around aimlessly for quite a bit. But otherwise really solid overall so well done!