Thanks! I was hoping it would add a nice extra element of spice to the gameplay.
Raptorspank
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Neat! You definitely nailed the n64 vibes. The map gave me the feel of Super Mario 64 and the element of shifting the world to solve puzzles was cool. I did find the combat of jumping on enemies difficult due to how floaty the jump was. I also ended up getting pushed through the floor of the map by the elevator in the first level forcing me to restart. But otherwise seems like a solid entry. Nice job!
I really love this! The slow restoration of the map is a great touch. The animation for picking up leaves is very fun to watch too. The only real feedback I would give is that the pickup speed is a bit slow and I wish I could drag leaves instead of remembering their associated key, but neither one really got in the way of having a blast playing the game. Great job!
First off, congratulations on your first game jam! You got quite a lot done for a first time and doing it all by yourself so that's quite impressive. I love the look of the game, definitely nailed the cozy vibes. The only real feedback I'd have is that I might lower the time limit and also lower the amount of stuff you have to collect to make for a faster game overall. But that's really personal preference.
This is really neat! I love how the rake rotates depending on the direction I'm moving the mouse. It did seem like the rake didn't always properly collide/drag leaves and the timer went negative for me, but those were minor things and I ended up having a lot of fun just pushing the leaves around. Great job and honestly a solid foundation for a game in such a short period of time.
I love the various forest creatures, their character art is adorable and overall the game's aesthetics fit the cozy fall vibes perfectly. The gameplay was a bit simple and I'm not sure why different keys were used instead of just using one button for all the pickups, but that wasn't a major issue or anything like that. Nice job!
Neat little cleaning simulator and I liked the bopping music! At first the movement felt pretty clunky and took some getting used to. But that is largely because I am used to making slow direction adjustments over time and this game arguably punishes that. I kind of like that added challenge though of planning your direction more strategically. You did a good job with 'enemy' variety too, with the rats being agents of chaos but the (dogs?) being a more stealth-focused enemy. Nicely done!
Nicely done! I love that you can plant the trees wherever you want and watch them grow. The music was also a great fit for a cozy fall theme. It would have been great to have something to do with the wood or maybe have a timer to collect as much wood as possible in that time, but that's a small thing.
Really well done! I had a lot of fun running around sucking things up. The slowly-growing ability to suck up larger objects is always a fun way to progress in games like this. The only real feedback I would have is that it would be nice to have an option to empty the entire vacuum into a dumpster, rather than having to click for each object to get rid of. I also didn't see any indication of when my vacuum was full, maybe I missed it but if not that would be a great addition too. But those are really small things so overall you did a fantastic job!
Thanks for playing! Definitely how many leaves remaining/where are they is something I want to work on improving. There is a leaf counter on the pause menu, but it would be better to have something constantly visible. I'm also thinking about adding an arrow that points towards the nearest leaf, either constantly or once there are below a certain number of leaves.
I really appreciate when jams put a submission box to explain how your game fits the theme, because as soon as I saw your game I thought, "That has nothing to do with the theme." Then I read your description and that is such a fantastic out-of-the-box interpretation and you pulled it off perfectly. This seems like such a great way to expand on the drawing games like fruit ninja, etc. It was quite fun having to balance speed and accuracy, all while paying attention to my position. Fantastic job!
Okay took me a second to realize what I was doing, mostly because I didn't walk over to the greenhouse until I was holding a watering can so it did not seem like it was doing anything. Eventually figured it out and I loved it. The DLC aspect was funny and the evolving art style was really cool. Nicely done!
Really cool core idea. Trying to essentially balance two separate puzzles at once adds a layer of depth that was fun to mess around with. My biggest feedback would be that the block puzzle in the top right is a bit finicky, as it will ignore your input if your cursor drags even a little out of the box. I also wasn't sure what to do at first so I really appreciate the flashing red indicator around that puzzle when you fail, that was a great addition. Great job!
I really like the concept of combining farm-sim with a wave-based defense game! I really struggled with the game though because the shovel hitbox seems a bit off. I had a hard time hitting ghosts without getting hit myself. Having a gun would alleviate that but it takes some time to reach the money necessary to do that. So a slightly more forgiving melee weapon or making one of the ranged weapons cheaper would probably help to ease people into the game more. Otherwise I think there is a lot of potential here and I like the visuals so nice job!
Solid potion-mixing game. The artwork has some great halloween-vibes too them and you did a good job of balancing the difficulty. I wish there was a reminder of what the customer said on the mixing screen though as I had no idea what the first person needed once I hit the actual potion-mixing side. But other than that I had a good bit of fun.
Never thought of making a fishing game about cleaning, great idea! You pulled off the gameplay really well and the art is great too. I especially loved the animation on the title screen, simple but perfect. The biggest feedback I'd give is that it would be nice if there was some sort of warning or pop-up if an item is too heavy to lift, as I kept trying to pick up this one object and eventually I used the shop and was able to pick it up afterwards. I loved the concept of the fish being actual obstacles in a fishing game. Nicely done!
I love the cozy take on the snake game, by making it about knitting. The concept is great and I love the extra 'S's. I wish the cozy vibes carried over a bit more to the gameplay maps and I also had the yarn occasionally spawn in the void but otherwise it was a lot of fun. Having leaving the map slowly eat away at your progress rather than instantly game over you was also a nice touch.
Neat concept, I think the foundations of the idea could make for a pretty good chill game like power washing simulator. Wasn't sure exactly what I should be doing since it seems like the leaves just endlessly spawn in so that makes it a little harder to have the normal chill cleaning things up experience. But the physics are definitely fun to mess with.
Really neat! Reminded me of playing pikmin the first time. Nailed the cozy vibes too. The only real recommendation I would have is that I wasn't really sure what I supposed to be doing because I didn't realize I needed to click on the pumpkin to start it growing towards the next phase. So I was wandering around aimlessly for quite a bit. But otherwise really solid overall so well done!