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Spacetracks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
IDEA | Was this game innovative, or did it use interesting mechanics? | #14 | 3.857 | 3.857 |
FUN | Was this game satisfying to play or did it bring you joy? | #31 | 3.429 | 3.429 |
AUDIO | Did this game have great music or sound design? | #35 | 3.143 | 3.143 |
Overall | #44 | 3.143 | 3.143 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #63 | 2.714 | 2.714 |
VISUALS | Did this game have nice graphics, art or design? | #70 | 2.571 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long has this Project been going?
2.5 years.
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Comments
Maybe this could work better with a RollerCoaster theme? Other than that, it's fun! Certainly more than meets the eye.
Game's alright, I just don't understand why even is this space themed?
There must be a metaphor that would turn this confusion into something very fun.
This is a really fun game that I think people will avoid based on the way it looks which is a shame. It's a good mix of strategy and reflexes.
I agree with Alec's Games that the mechanics are pretty good. I was quite enganged in the levels. I would suggest not only investing some time in the assets/graphics, but also in general game design/user interface conventions. For example it would be nice if the game would automatically redirect you to the next level once you finished a level.
Thanks for the feedback! That idea occurred to me, but I didn't end up having time to implement it. I'll be sure to include it in a future version of the game.
Nice work! This game had really cool central mechanics and the levels were a lot of fun, but the graphics and sound could probably have used some work.(i understand finding assets that fit well can be very tough) aside from that, this was an awesome game!
Agreed. Time constraints are tough :(
Thanks for the feedback!