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LabGame's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
IDEA | Was this game innovative, or did it use interesting mechanics? | #55 | 2.857 | 2.857 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #56 | 2.857 | 2.857 |
VISUALS | Did this game have nice graphics, art or design? | #60 | 2.857 | 2.857 |
FUN | Was this game satisfying to play or did it bring you joy? | #66 | 2.714 | 2.714 |
Overall | #69 | 2.514 | 2.514 |
AUDIO | Did this game have great music or sound design? | #88 | 1.286 | 1.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long has this Project been going?
About 2 months.
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Comments
Nice proto! Reminds of me of the dark labyrinth on Adventure for Atari 2600. The menus are kind of confusing tho.
It's an interesting idea that could be a lot of fun with some more work. One thing I did notice was some odd collision handling. Sometimes I could push against a wall and when I released the key the player would start moving the opposite direction even through I wasn't pushing anything. It seems to range from just a small drift to a large bounce back.
It's a good thing the light went through some walls. I think it needs some work on that main concept.
Bigger halls would also help as it's rather cramped given the freedom the player has.
I like the idea :) Overall it was a bit dark on my computer, even with the flash light I couldn't see much. But it created a nice atmosphere!