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Call the Aliens's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
IDEA | Was this game innovative, or did it use interesting mechanics? | #23 | 3.625 | 3.625 |
AUDIO | Did this game have great music or sound design? | #25 | 3.000 | 3.000 |
Overall | #26 | 3.150 | 3.150 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #27 | 3.000 | 3.000 |
FUN | Was this game satisfying to play or did it bring you joy? | #29 | 3.250 | 3.250 |
VISUALS | Did this game have nice graphics, art or design? | #49 | 2.875 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It needs a little bit of polish, like some indicator when you've hit the alien planet for example. But it was fun to play, I especially enjoyed using the little black holes to bend the signal round things - that was very satisfying
The ending is really weird!! I don't know, just the way the spaceship zooms in took me by surprise after playing a completely 2D game. I played through twice just because I liked that one second sequence so much haha!! Game was pretty cool, nice mechanic but easy to cheat like pixelvengeance said.
Really good idea and well executed, but it could be worth making some easier levels in the beginning to get people used to the concept.
Interesting concept. I started cheating by rapidly clicking. Could eliminate that by reducing the maximum number of rays generated. But was a fun concept