Everything meshes together so well, like the artistic and audio styles in this bright and fun sorta puzzly, sorta reactiony game. I like that while you're slow you get to build a plan of action for how to reach the more difficult blocked off regions to color or powerups that help you progress. Plenty of challenging and varied level designs, that also introduce new mechanics and obstacles as you go. I will say there felt like a slight delay, or the timing was a little imprecise with turning but maybe that's just me. The game is very charming though, I could totally see it being played on an SNES.
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Territory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
VISUALS | Did this game have nice graphics, art or design? | #5 | 4.615 | 4.615 |
AUDIO | Did this game have great music or sound design? | #9 | 3.769 | 3.769 |
Overall | #11 | 3.646 | 3.646 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #23 | 3.231 | 3.231 |
IDEA | Was this game innovative, or did it use interesting mechanics? | #25 | 3.462 | 3.462 |
FUN | Was this game satisfying to play or did it bring you joy? | #34 | 3.154 | 3.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long has this project been going, or share a bit of its history.
Game was initially created for the Low Rez jam back in 2016, we didn't manage to finish it for the jam deadline and it's been on hold ever since. For FFS we decided to remove the low resolution restriction and update it with a lot of new gameplay
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