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A jam submission

Survival of the Fittest vPrototype1.6View game page

Submitted by Informal Games — 16 days, 14 hours before the deadline

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Survival of the Fittest vPrototype1.6's itch.io page

Results

CriteriaRankScore*Raw Score
FUN | Was this game satisfying to play or did it bring you joy?#2512.0002.000
AUDIO | Did this game have great music or sound design?#2521.6671.667
MOOD | Did this game have atmosphere, or did it make you feel something?#2801.3331.333
Overall#2821.5331.533
VISUAL | Did this game have nice graphics, art or design?#2831.6671.667
IDEA | Was this game innovative, or did it use interesting mechanics?#3011.0001.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Let people know how long this project has been going, or share a bit of its history.
its been going on for a month and working on new updates before it ends

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Comments

Submitted(+1)

I like the environment and the models, but the game seems very incomplete. That being said, it is a great start indeed! I understand you guys are in the process and I'm sure this will turn out to be a great game in the future! Keep it going ^^

Developer
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thanks for the feedback sir/ma'am  yes it is we are making remastered version that will have uncountable more mechanics and multiplayer... it will be released 2022 or late 2021

Submitted(+1)

The environment objects go well together aesthetically, except the enemies and maybe the roast chicken (who is roasting these chicken and placing them on the ground???). instead of wood falling from the sky, have it spawn when the player can’t see it appear (using a distance radius). this is a cool start! it’d be interesting to see how you plan to diverge from Rust, which seems like a clear influence.

Developer
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thanks so much for feedback we are planning to make this like rust and the forest combined but different with different mechanics.. dont worry it will NOT be a clone we are also very excited... we are planning to release a whole new Remastered version with fishing, better enemy AI, and hunting mechanics... we are also making a multiplayer for it too the next release date will be early 2022 or even before.. if you like it share it with your friends! again thanks for the great and valuable information you gave us and we now its not really immersive how wood spawns from the sky we are still working on that with only 4 people on our team we are working really hard and excited for you too see whats to come to Survival of the Fittest. 

-Love,

Demonfly Studios  

Submitted
Deleted 3 years ago
Submitted
Deleted 3 years ago
Submitted (6 edits) (+2)

This looks extremely unpolished.

I'd hesitate to call this a game at this stage, you just walk around until you run out of time and die.

Unless you are doing this the red tape way with refinements, code reviews and testing, making food restore hunger and the water bottles restore water should take about 5 minutes tops. Based on my findings further down, you are not doing code reviews.

Maybe add in some transition effect so it doesn't instantly turn to night, make sure the player can get up the stairs without jumping and replace the cube enemies with something... Nothing wrong with using a template like UnityTemplateProjects::SimpleCameraController but it seems to have trouble with stairs...

AcceptFight::Pay
Why do you call Random.Range(1f, 999f) without saving the result?

BuildingCabin::Update
Why are you checking Woodsystem.theScore twice instead of using else?
Why is this in a hot loop instead of a delegate?
What is the performance implications of calling this.pickuptext.gameObject.SetActive potentially twice per frame?

(I got bored after BuildingCabin...)

Edit: I got bored so I had another look

Why do you have EnemyAi and EnemyAI? Which one is used?

Why does PickupFood::Update() increase Inventory.FoodScore instead of HungerSystem.theScore. Why is it called theScore and not something sensible like Food?

Why is there PickUpFood, PickUpWood but no PickUpWater? Why are these not parented to a generic Pickup class instead of being a copy paste of eachother? Why is the class that should be called PickUpWater called ThirstAdd?

(1 edit) (+1)

Wait, he's checking EVERY FRAME if he looking at something?? Why would you do that! No seriously, even Yandere Dev is better than this...

Submitted(+2)

Looks like it... And he even does it if the building is fully built.

Developer
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thanks for the feedback and this is our first team project game, try not to expect much!

-love,

Demonfly Studios

Deleted 3 years ago
Deleted 3 years ago
(1 edit) (+1)

Thanks for deleting my review, it just goes to show, how proud you are of being the developer of a lump of code that even Santa would stray away from. If you don't like bad feedback, don't post games, simple as that. You post them, so you subject yourself to any kind of criticism, both good and/or bad.

You can look at my games all you want if it makes yourself better about your complete lackluster of skills, but we both know that just because you think it doesn't make it true, specially going on the fact that I only have 2 things published on this account that are clearly sattire trash as mentioned in the descriptions, but r/wooosh I guess?

You're not doing better than me, not even close. I've seen people with mental disabilities pull off something that actually works, because this is just the incarnation of paper taped to more paper and then called a modern art sculpture. I looked at this game and all I can say is that this isn't a game, this is what you'd get of playing around with Unity in a couple of hours in one day. Even my sister can pull this off in a couple of days of training but better, it's seriously that bad, and it shocks me that you're trying to defend it rather than admiting that it's just a lump of unplayable trash.

Let's look at it again, shall we?

1 - The map is just some plonked down buildings, which you very likely didn't make it yourself in baby's first landscape as it is full of lumps every 10 steps with some basic painted path, at least you used normals, but not gonna give you credits for that because I have huge doubts you even generated those normals yourself.

2 - All you can do is walk and shoot a gun, a gun that you can sometimes get by collecting a gold sack. Said gun has an SFX so loud and distorted that might as well be used as a torture device.

3 - There's a healthbar, hunger and thirst bars. Additionally there is roasted chicken and water bottles that magically fall from the sky. Only it's a shame that the chicken and water bottles do nothing, so you're stuck listening to some bored guy complaining how hungry and thirsty he is for about 5 minutes before you inevitably die.

4 - I mentioned there's a healthbar. No idea what's the point of it. You can find some enemies with levels above their heads (most likely a randomly generated number) that just 1shot you every time they reach you. The enemies are cubes with 1 eye. Nothing wrong with that if this was a greybox but from how you're talking "remastered", makes me wonder just what the hell this was before you decided to add trees and some random buildings without interior.

5 - There's also logs that magically fall from the sky which you can't do jack with because the "build mode" is coming soon, assuming there will even be one because based on the rest of this "game", it will either never come or be some poorly implemented tutorial OR be some asset pack from the Unity store.

6 - You don't need a team. You need to learn how to use Unity before you can even think about having any kind of team because if this is what you have to show them, you'll only get people who can do the same kind of garbage or worse than you.

7 - I repeat, this "game" is garbage, don't bother downloading and laugh at their sad attempt of censoring a truthful review of this thing.

TBH in your place I'd just hide all my projects and change the account name until I learned some skills (which isn't hard, but you can be lazy and if you're lazy that's your own fault).

(1 edit) (+2)

Also, you should actually download and play my games before you decide to comment on how they suck and make those claims on here. Pitiful behaviour, but what can you expect from a 10th category "dev".

Submitted

Enemy level = Enemy hitpoints, a random number from 1 to 300.

By default each shot does 20 damage.

Deleted 3 years ago
Developer
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we are good if you dont like our game then simply dont play it and im pretty sure that you sucked too when you started out and plus this is my first team project ill make sure not to delete this comment i guess even though a lot of what you said is wrong. i dont know why you would waste your time writing a whole school essay to make someone feel bad for trying something new

-Love

Demonfly Studios

Developer
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and we wont listen to some guy that is you we are remaking the game dont worry your comment means nothing thanks

Developer
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press "I" to open inventory we dont have a tutorial setup

Developer
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im been using unity for 3 years now so yeah

Submitted

Unity right??

Developer
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yes unity

Developer
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try it if u like <3

Submitted(+1)

Looks nice