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Windmill's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
MOOD | Did the game have atmosphere or make you feel something | #6 | 4.600 | 4.600 |
Overall | #9 | 4.200 | 4.200 |
VISUAL | Did the game have nice graphics or art direction | #10 | 4.600 | 4.600 |
AUDIO | Did the game have great music or sound design | #23 | 4.000 | 4.000 |
FUN | Was the game satisfying to play or did it bring you joy | #32 | 4.000 | 4.000 |
IDEA | Was this game super interesting or innovative | #52 | 3.800 | 3.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long you've been working on the game
I worked on it all month all the way up to the last day please send love.
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Comments
I had a great time playing your game - the music was adorable and I enjoyed exploring the environment while solving puzzles!
Thank you so much! I'm glad you enjoyed it :)
This was a really fun game, I enjoyed it quite a lot, it's also cool how there are multiple endings.
In the trial of speed I found a bug, if you click the button, then click it again before the time ends, the gate will open after the timer ends.
Thanks for playing! I'll take a look into that bug. I appreciate your input. :)
I really enjoyed this, although I got hectic nausea. (Consequently I especially liked that the trials of speed were very short and therefore not too frustrating to complete since the jump is a little off at the beginning with the two bars.) The game ran smoothly so I don't know if it was perhaps the field of view. Great game for a first game, however. I like the combination of adventuring and puzzle solving that isn't too difficult.
I'm so sorry this gave you nausea! :( I'll look into how to fix that. Thanks for playing and giving your feedback!
It can be caused by a number of things in a game - frame rate, narrow field of view, lack of focal point, too much bounce (likely not in this case since the movement glides) - plus in the player's environment - closeness to screen, general susceptibility, eyesight problems. It's a tough one to solve. Anyway, as I said, I still enjoyed it. I just had to lie down for a bit. LOL.
It was very fun to play. Highly recommend this game. Can't wait for the developer's next game :)
Thank you! I'm glad you enjoyed it :)
This was really sweet, and the pigeon model made me very happy. Some nice puzzles, and a very cute low poly aesthetic that I enjoyed.
You might want to normalize movement speed when moving diagonally, as it seemed faster to move this way as opposed to straight, although this didn't affect my enjoyment and definitely came in handy during the trial of speed :)
Thanks for the tip! I'm glad you enjoyed playing and I'll definitely be checking out your game as well :)