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Stalker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
VISUAL | Did the game have nice graphics or art direction | #104 | 2.858 | 3.500 |
IDEA | Was this game super interesting or innovative | #107 | 2.449 | 3.000 |
FUN | Was the game satisfying to play or did it bring you joy | #132 | 2.041 | 2.500 |
Overall | #149 | 1.960 | 2.400 |
MOOD | Did the game have atmosphere or make you feel something | #158 | 1.633 | 2.000 |
AUDIO | Did the game have great music or sound design | #170 | 0.816 | 1.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long you've been working on the game
I've been working on this game for a while now and I have just finished it's last major bugfix update. I started this game sometime last year in about late november, and haven't had the motivation to work on it until this year when I finally released it.
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Comments
The game looks beautiful - great colors and fun stuff. Sliding is really fun. The scenery would really come together with some sound. Im not nearly good enough to win this game. haha.
However, no hit indicator leads you to dying while dude is behind you and not knowing what happened. The snowmen seem almost invincible. I kinda felt like they were "coming for me" - I never got a second to find "home" -> the game design term referring to a spot to catch my breath or not be attacked for a second. For example, when I spawned in, I looked around for a second, then died. I thought you actually start with 5 health because of this. I also never found the man in the woods because I was attacked too often to stop and look around.
The game really does seem like a nice foundation but I think it needs a little tweaking. It reminds me of that game called Muck. Muck is really fun - this seems like its heading that way.
I think its neat so far. If it were me, Id find similar games and go "feature-hunting" so I could find things Id want to add to the game.
btw, good job on the grass...it was very smooth and fluid-like the way it responded. :)