Im not gonna use these in my production-version of my games because I just like making this kinda thing on my own but I think this is an AWESOME testing asset for sure. Thanks!
X-sus
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Absolutely spot on!
I think this game was awesome. I think something cool to add would be paramedics toward the halfway point and maybe angles toward the end. They could be reviving people and lowering your score. But either way, this felt like that old school game "Rampage!" haha. loved it. The little dudes look like minions from despicable me.
Oh dude, you've fallen for the common pitfall known as "false barrier!" lol. Im joking. Everyone who tested it for me tried this too, it seems to happen everytime. Like you'll win once or twice but then that hard wave hits and they break through and you cant escape. lol. Im glad you liked it. I really enjoyed making this one - it kinda came together easier than my other projects, even if it IS missing some features...
Thanks for playing! :D I plan to do some update sin the future to make it more fun, addicting, and have an easier feel to the playstyle(like a a way to control how far you drop fences and other items). Thanks again! Your comment made me over-joyed!
Interesting! I enjoyed this. I think it would have been nice to see the storm portion activate after death instead of after hitting replay. I thought replay would reset it. I try to play games before reading the info. lol. This usually leaves in the situation where im lost. lol. This was fun - very unique take on the original. Good work.
Holy moly! This was a perfect fit. At first I was like "what is this? Just a clean up simulator?" then the night hit. haha. This was a perfect match in all the categories. It felt a bit like a mini game instead of a full game - but I think its because it only has one objective, and thats fine, but I loved the character and the art. Though it would be cool to have a game about a delusional kid or something and have a few minigames in it like this one that need to be completed to progress the story.
If I had to give notes Id say the enemies start moving a bit early because the screen is covered with the bear face - but honestly this is actually cool because you get used to it after the first or second night time.
Great job, seriously great fit.
Wow. This was a really uplifting comment to read. Thanks!
Originally this was never meant to get polished and become something bigger, but idk...maybe I will after reading your comment. :)
Definitely think it has some room to grow and potential. I made it quick but I made the code correctly so its easy to add more stuff. Very expandable...Ill give it a try.
I know its a simple game, but I gave it almost a perfect score. haha. I mean it meets all of the requirements. The game design was solid and consistent, it was definitely a bit fun, the audio matched the art style, the graphics were cute, and the theme was definitely there. Itd be neat to see some modifies like maybe baby tutrles that need to be grabbed as well or maybe a new piece of trash flies down part way through. Was a great jam entry.
Okay so first off, the game is really cool looking. Im a bit sad because I didnt understand how to play. You clearly worked on it awhile, it has a great feel to the game but I couldnt figure out what I was doing at all. Im gonna over-describe what I was thinking in case someone else felt this way and you want to solve this issue.
I dont understand the point in stock resource - we have cards, arent those the resources?
What exactly do the modifiers do? It just says theyre modifiers so im not exactly sure what theyre doing.
Im not sure how to max out or hit zero but im constantly doing both.
Does the seasons affect anything?
I played like 10 times and finally beat a round but Im not sure what I did. =/ If you update the instructions or something I can try again. It looks like a cool game, I just didnt understand.
I have the same problem as the other peeps...cant get up the coffee wall. BUT...this is probably because Ima controller man, not a keyboard man. I tried like 40 times. haha. I actually touched the coffee twice. super cool. I love the art and the general idea is on point. I wish I coulda seen more but I wasnt skilled enough on keyboard. I think the strom part matched but I wasnt fully sold on the calm portion - especialy with the dash, coffee and flying debris. But I think after reading your game info I think I woulda felt different if I reached the breakroom.
Anyways...good work, clever idea, super cute art.
I think this is the one thing I wish I woulda had time to do more than anything. I almost cheaply made a quick color change on damage that flashed. But man...I really waited too long to start. ITs unfortunate because time seems to be one thing that makes a neat idea into a "eh...coulda been a lot better". Definitely going to add feedback for sure. Might even shake the cam a little....maybe....idk...maybe not shake the cam. lol
Me too...I only did it in two days - wish I woulda started sooner. Im considering doing a huge set of upgrades, adding controller support, an skill tree, character selection with skill-boosts on each character choice, more enemies with various attack/movement styles, random lands, goals, bosses, blah blah blah. Its not a complicated game, but I think if It had a bit more polish to it like you mentioned it would have a bit of an addictive play style - which kinda means its a big win for replayability.
Im glad you like where it started. Hope you stick around for the changes after the jam. :)
Yeah ive been wrestling with some ideas on that one...Im considering using the number keys or right click to change items and using the scrollbar to change placement length - also considered just having a big green circle and letting you place it anywhere inside though if I add controller support, its become unplayable - idk...I have a few options.
Glad you liked it! Im excited to add a few more defense mechanisms such as bear traps, shields, and a legally distinguishable non-mario star(totally a mario star) haha. But im in the weird phase after a jam where you cant touch it for awhile. lol
I guess I belong to you now. 5 stars on everything, master. lol.
Loved it. Was super cute and awesome. Also, named myself poop boob and only drew funny stuff. Made me laugh. hahah. Loved it. I wonder...I dont wanna ruin it for anyone else but I wanna ask... if you choose win/lose condition and then the ending comes later, are there two endings or just the one inevitable end? I think thats a way to ask without leaving a spoiler...
This wasnt my cup of tea, but its not because it isnt good. It seems like it was going somewhere but then nothing happened. Maybe mine glitched?? I went out the door and the game ended. I expected something to do - a goal or something. But instead, I think there were 5 total clicks in the game and they were directed clicks so there wasnt any room to "play" but instead just "click that thing over there to continue the story".
HOWEVER..that being said, the graphics were great, movement was great, the voice acting was a nice surprise, the audio was spot on, and the story set up was rich and deep. Definitely fit the theme, given the narrative. Would love to see the aftermath of what the org was talking about.
I would love to see it go a bit further - because of the dark hallway I was expecting to be scared and chased. lol. Anyways, its great start and id love to see if you continue. :)
WAS TOTALLY GOING FOR BROTATO VIBES! :D Im so glad you got that. Oh my gosh, everyone who tried to get as far as they could totally did the same thing with the being blocked in thing. haha. I have a lot of ideas to help it, like a repair hammer, a teleporter, and I plan to make the placement area a bit more moveable based on the item or maybe it will just have different set distances based on the item chosen - idk...lots of ideas that didnt fit into the jam. Absolutely loved reading your comment! Im glad you enjoyed it - thanks for playing!
Thanks! Man I had a lot more art to add but I just ran out of time to put it on the map. Im really glad you liked it. The enemies can break through the walls and the horde eventually gets a lot larger. Im hoping the over-powered fences gets handled by the large number of enemies but youre right - I likely need to balance it a bit. Theres an item in the shop that makes fences stronger - but that might be a bit OP as well. Thanks for playing it! :D
Yeah I ran out of time to balance the candy generation. It generates it like a normal item but I wanted to also add it after storms and after beating enemies. Unfortunately I just ran out of time. Unfortunate because the game kinda came together and didnt creep up scope much until the last few hours. Thanks for playing! I appreciate the note.