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A jam submission

Quack SmackView game page

You hit ducks
Submitted by Zookiwi (@pattizook30) — 2 hours, 2 minutes before the deadline
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Quack Smack's itch.io page

Results

CriteriaRankScore*Raw Score
MOOD | Did the game have atmosphere or make you feel something#44.2504.250
Overall#54.0504.050
AUDIO | Did the game have great music or sound design#104.0004.000
FUN | Was the game satisfying to play or did it bring you joy#174.0004.000
IDEA | Was this game super interesting or innovative#174.0004.000
VISUAL | Did the game have nice graphics or art direction#294.0004.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Let people know how long you've been working on the game
Been working on it since January this year

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Comments

Submitted(+2)

Hey Zookiwi 👋!

There are several aspects I liked about your game.

I also added some suggestions that I think may improve the experience even further.

What I Liked:

  • Visuals: The color scheme, theme, and art style were well-chosen and made the game visually appealing. These elements helped create a unique atmosphere.
  • Ducks Mechanic: The behavior of ducks, especially when they launch high-up unexpectedly, added an enjoyable feel to the gameplay.
  • Game Concept: The core concept of the game is great. I'm interested in seeing how it develops further.

Suggestions for Improvement:

  • Dialogue Interaction: Making dialogue touch-triggered could improve the game flow by allowing players to move through conversations at their own pace, accommodating different reading speeds.
  • Animations: Adding more animations, like hurt and waddle, could make the game feel more alive and enhance player immersion.
  • Collision Impact: Adding more weight to hits when the hammer connects with the invading ducks could improve game feel.
  • Audio-Visual Synchronization: I noticed a desynchronization between the hammer hit sound and animations when holding down the left mouse button, you could potentially improve immersion by syncing this up.
  • Progression Feedback: It was sometimes hard to tell how I was progressing, although it did become more obvious once the duck spawn rate shot up. Clearer indicators of progression could help keep players informed about their achievements.
  • Power-Up Drops: Introducing power-up drops could add a new layer of strategy and variety to the game, making it more engaging.

I enjoyed playing your game and think these adjustments could help refine it. I appreciate the effort put into its development and look forward to its progression.

Developer (1 edit)

wow this is a great comment thank  you so much I love all these ideas, honestly there was a lot of these I had in mind but sadly ran out of time towards the end to do, but these are great suggestions! Also thank you for playing it I appreciate your acknowledgement for the visuals I really worked hard on all of that so ty <3

Submitted(+1)

This game is amaizing, sound effect are perfect , game is really fun  to play and i loved it, really looking up to you to coming up with such a fun and goofy idea.After around 40 min of messing around i finaly won.I NEED MORE QUACKS.

Btw what is the house with purple glass used for?

Developer

omg thank you this is such a compliment <3 yeah the glass house thing is used to get more points as you can hit and trap ducks in there! This is good if you want to get more points faster, thank you again :) 

Submitted(+1)

Its good 

Developer

thank you for playing! <3

Submitted

It was fun to play,  maybe the initial dialog could be a little fast or maybe skippable using a key , great idea I like it,  What do you think about putting  a healthbar on enemies?

Developer(+1)

Yes there is a key actually (escape) that I forgot to tell the player about lol, also the healthbar thing is something I wanted to do but kinda ran out of time sadly, I might update the game though! :) Thanks for the feedback