I decided to share part of the build. It's interesting to know if it works on other systems then mine. There are some feedback already. "What is actually happening?" )))
Goal of this part is to damage opponent SelfEsteem parameter by playing cards. In this case player has 4 turns, means 4 cards can be played per round. Opponent has 2. Each card has some notes. Note is making damage. Essential Formula for note damage is
Base damage (depend on note length) divided by random number from 1 to GAP.