Teleported to hidden room and stack there. with vials and two scrolls.
Evgeni Doudar
Creator of
Recent community posts
thank you for playing. It is really hard game. I’m making party rpg and try to find solution for building maps to generate levels. And that was experiment music part I made for few hours and it really need to be tuned. What I like is that I made system with native godot that can be used for rhythm patterns and procedural musical environment, which can be done in UE in more intuitive way, but not everyone can use UE and play games build with it. I’m making game on my old thinkpad x220 now, next game will have simpler graphics but I hope more understandable gameplay or at least tutorial.
I can say that a bit complicated instructions, but my game hasn't at all)) It's possible to tell something about graphics and sounds, but it definitely one of the best theme implementations as a Chronoleaper . As for game from solo developer it is a lot of things going on. Making spell system similar to Grimrock is complicated task itself, at least from my point of view, making it depending on balance is really interesting.
Thanks for playing. I took moving mechanics from HeartBeast, it reads cell coordinates and moves player to it. I think that makes problem of input latency. But it's good idea because it's possible to make grid any size you like. And also his map builder template made this project possible.
Yeah this is a part of a project I work on. I'm working on turn-based music mechanics. Wanted to finish it before jam but it appeared too complex. A story about undead musicians)
By the way love fight mechanics in your game, it was unexpected)
)) Yeah, Thanks for playing, I thought about it as part of bigger game so that's why it is comparatively short) I'm just wanted to use it like character builder level, they should find some artifacts in this labyrinth. Hidden walls idea comes from old Eye Of Beholder game.
What I was really testing is ability of Godot to handle music events. Melodies isn't a files looping, they are samples that playing according to riddle array, as well is music overall. I would gladly hear feedback on this.
If I knew so many people go for Polygon art) Well some implementations are really great like here https://itch.io/jam/dcjam2023/rate/2007800 . But next time I would definitely take my time to change it a bit so it wouldn't be that obvious.
Don't worry to much. I'm pointed it just what I noticed. You have temple music loop playing and sometimes loop breaks. It could be for the number of technical reasons. For example, loop file is mp3. Unity has special DSP clock for music, if it isn't chosen can be problems too, I made a test video about it
But I need to say that it doesn't ruins game experience and that is the main thing. You have a great game, Don't worry.
)This is a real old-school. I didn't finished it but I return to it, it seems like I'm playing Bard Tale I. It's easy to become disorientated. So it's not for everybody too. For this amount of time this is a crazy amount of job, at least from my point of view. switching between maps, separate battle system. I've tried to finish mine but ending up only with a puzzle) Nice game.
There are lot of people who offer here music for free like me. Just search through music assets and find what you need. https://itch.io/game-assets/free/tag-music there are lot of people who offers loops so you just need to put it in project without edited. Music from games is under copyright you might have problems of putting video of your game to youtube or disqualify from jam.
I'm interested in implementation of music and sounds. My last project https://evgenidoudar.itch.io/rship which I want to release but its on Unreal, I'm taking a look at Unity now to remade it but not sure yet. If you have an idea I can compose music or adapt somebody's music for purpose of game this project do exactly that https://evgenidoudar.itch.io/planetfog Some of my music here https://doudar41.bandcamp.com/ and different fun staff https://soundcloud.com/evgenidoudar