Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Evgeni Doudar

104
Posts
13
Topics
26
Followers
142
Following
A member registered Mar 26, 2020 · View creator page →

Creator of

Recent community posts

Teleported to hidden room and stack there. with vials and two scrolls. 

Thank you. Great that you could make it) it's hard to do.  Sorry, I can't play your game right now, don't have a computer with normal graphic card.  

The Ogre King community · Created a new topic Bugs report

On the second level, in a basement I steped to the ladder tile, turned right, clicked and it got me outside map( 

thank you for playing. It is  really hard game. I’m making party rpg and try to find solution for building maps to generate levels. And that was experiment music part I made for few hours and it really need to be tuned. What I like is that I made system with native godot that can be used for rhythm patterns and procedural musical environment, which can be done in UE in more intuitive way, but not everyone can use UE and play games build with it.  I’m making game on my old thinkpad x220 now, next game will have simpler graphics but I hope more understandable gameplay or at least tutorial. 

It's a great game. I agree with others that implementing  so many things within a week it's crazy amount of job. 

It's ok)) I didn't have a time to make good hints. I made spoiler video for this) 


it's ok don't worry. Thank you 

I have some bugs( which ruins game. Inventory doesn't open. it exists but outside viewport. I can walk without problem through traps without hurting myself. 

it's actually very short) Idea of duality is that you can find only part of puzzle and use it to go further. I needed to make "found secrets" count  just didn't have enough time for it. 

Something like this?

I'll do like spoiler video) I should have time tomorow

I can say that a bit complicated instructions, but my game hasn't at all)) It's possible to tell something about graphics and sounds, but it definitely one of the best theme implementations as a Chronoleaper . As for game from solo developer it is a lot of things going on. Making spell system similar to Grimrock is complicated task itself, at least from my point of view, making it depending on balance is really interesting. 

Thanks for playing.  I took moving mechanics from HeartBeast, it reads cell coordinates and moves player to it. I think that makes problem of input latency. But it's good idea because it's possible to make grid any size you like.  And also his map builder template made this project possible.  

Yeah this is a part of a project I work on. I'm working on turn-based music mechanics. Wanted to finish it before jam but it appeared too complex. A story about undead musicians) 

By the way love fight mechanics in your game, it was unexpected) 

I have laptop with old 960M,  so I was hoping that any modern device could handle it.  At least  it's ok with two I have. 

)Sorry to hear that. Did you try web version or download one?

Thank you, I was about to make different game. So when labyrinth idea appeared I just grabed polygon prefabs and just covered up ugly things with light and other prefabs)  thanks for playing

(1 edit)

Good game. it's great that you can make addictive gameplay with such minimalistic approach. Love it.  Nice work with sound, by the way. 

It a best game I played so far within tis jam. Music and first brick are only things I could complain about) 

)) Yeah, Thanks for playing, I thought about it as part of bigger game so that's why it is comparatively short) I'm just wanted to use it like character builder level, they should find some artifacts in this labyrinth. Hidden walls idea comes from old Eye Of Beholder game. 

What I was really testing is ability of Godot to handle music events. Melodies isn't a files looping, they are samples that playing according to riddle array, as well is music overall.  I would gladly hear feedback on this. 

Great game.  Map is definitely helps)  I think for "3D" kind of game better to choose other engine. With your artistic skills it could really be even more impressive.  

It's really cool idea. It's hard to finish such project in 7 days,  I hope you'll continue. 

It nice idea to make a game opposite to "escort and save someone". it's a fun to play. 

I can only add that not many people doing dynamic music transitions in such fast jam projects. It's nice to hear that. 

If I knew so many people go for Polygon art) Well some implementations are really great like here https://itch.io/jam/dcjam2023/rate/2007800 . But next time I would definitely take my time to  change it a bit so it wouldn't be that obvious. 

Don't worry to much. I'm pointed it just what I noticed. You have temple music loop playing and sometimes loop  breaks. It could be for the number of technical reasons. For example, loop file is mp3. Unity has special DSP clock for music, if it isn't chosen can be problems too,  I made a test video about it 


 You can use middleware like FMOD to make different kind of things with music and sounds with more "stable" result, which has only one downside it's separate API and sometimes it gives trouble. 

But I need to say that it  doesn't ruins game experience and that is the main thing. You have a great game, Don't worry. 

Great game. It's hard for me to read  texts, music has some issues. But it's a jam, it's hard to catch up and really polish a project.  But I like idea and overall feel. 

I think this is great game for this Jam)

)This is a real old-school. I didn't finished it but I return to it, it seems like I'm playing Bard Tale I. It's easy to become disorientated. So it's not for everybody too. For this amount of time this is a crazy amount of job, at least from my point of view. switching between maps, separate battle system. I've tried to finish mine but ending up only with a puzzle)  Nice game.

Cool game. Do you want to make it more music depended?

There are lot of people who offer here music for free like me. Just search through music assets and find what you need. https://itch.io/game-assets/free/tag-music there are lot of people who offers loops so you just need to put it in project without edited. Music from games is under copyright you might have problems of putting video of your game to youtube or disqualify from jam. 

Yeah, it's lame, agreed)

I's totally cool game very neat and really has a Portal feeling.

I made system for event depend music for Unity. I'm not sure if it's something obvious that everyone doing. I appriciate feedback on this. 

 

I'm interested in implementation of music and sounds. My last project https://evgenidoudar.itch.io/rship  which I want to release but its on Unreal, I'm taking a look at Unity now to remade it but not sure yet. If you have an idea I can compose music or adapt somebody's music for purpose of game this project do exactly that https://evgenidoudar.itch.io/planetfog   Some of my music here  https://doudar41.bandcamp.com/  and different fun staff https://soundcloud.com/evgenidoudar 

It's interesting. I'm not a fan of such games but it's feels good. the only thing I'd like to offer is not to stop music when dying)

I added some free sounds. Steps, monster textures, simple gun, different kind of crackles for sfx. Also there is simple web app to test part of it.  

https://evgenidoudar.itch.io/moreuselesssounds-v1