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Evgeni Doudar

145
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A member registered Mar 26, 2020 · View creator page →

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Thank you for actually playing it) I understand that it's hard to follow my chaotic instructions. Really appreciate it. 

I might be mistaken but it's really nice interpretation of the Fullmetal alchemist) I like those mirrors and music.  

Super neat game. I really enjoyed it.  

Github as any git storage works so collaborators could make a local copy of your project work with it then add changes to project on Github so you can use these changes. So the straight answer yes you need whole project export to Github, but... if you work with a game engine there files which you don't need to have on Github, because game engine can generate them when you import a project from Github. When you are using git or git manager software like ex. "Sourcetree" you need to make a file called gitignore to exclude those game engine files from sending to Github. You can find templates for these files here https://github.com/github/gitignore also you might need a git LFS to send to Github larger files if you have some in your project. I hope it helps you in googling this things.

Hi, I sent you friend request.

I need to say that you can freely download these tracks from bandcamp for free. I'll put them into separate project on itch.io after I'll make more tracks. 

That's ok. It's good to know what you don't want ) 

Today was busy day so this is a fast attemp to write a house track. 


Sure thing, take your time. 

I added ambient with dogs, couple alarms and ambient sounds steams so if you want to choose something specific to play randomly you can edit it out or you can ask me what specifically you like I'll make short variations of particular sounds.  

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A bit funky exploration space track. By the way all track I posted are loops. And if you like some part of it you can ask me for stems here. 

I added new ambient it's 8-bit fully, kinda challenge myself too. I'm not happy with dogs barking still, but birds, wind, passing cars, helicopter are ok. 

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https://drive.google.com/drive/folders/1D3t2HrOxoDONW3UBvxn9r3a5DR68CuM1?usp=sha... here couple ideas. Today is already late. Tomorrow hopefully I came up with something useful.

You can use it, I'm asking only for credits. 

This is possibly hard to implement) What engine are you using and are you using an audio midleware?

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You can use it anyway you like. I only ask to share result and place in credits if game will be finished ( or somewhat like finished)). Track is updated.

Since no one wants to contact me and I'm just need to stretch my music skills, here is some free music I've made today. If I make more I'll post it here. You can download it from bandcamp for free. 


It's sure needed to be polished but visuals and an idea is really cool. 

Some things to mention. It will be great to have music and sound system on on object which marked as DontDestroyOnLoad. Because levels at least at the start are not really long. I have a pretty good video system 3070 with 8 gb and game  give me a troubles. It may not be video but something else spaming CPU, maybe it's a good idea to code a loading screen and check everything what should be on level before open it to explore. After entering  level right after upgrade for the first time I lost "Q" functionality and after reloading a game I needed to start from previous level entering but I already had the transmitter. 

I'm looking to opportunity to parcipate in a game project to get experience working in team. I may not be  a best sound designer ever but I will listen to you, offer couple ideas how to make it.  

these are some production music I made https://doudar41.bandcamp.com/album/doudar-production-music

https://doudar41.wixsite.com/doudar couple sound/technical audio design demos 

https://evgenidoudar.itch.io/ there are some free sounds here

That was fun actually) You are good writer. It's bit hard to finish, but I did it. 

Thank you for playing it. Hopefully my next game will have a great sound design (being ironic), but really it suppose be music and sound based game after all. With this one I tried to test a building dungeon game template and I like the fact that it doesn't crashes a lot and you actually can play. So I will have more time to work on music and will have adequate sound design. Really really thank you for playing it. 

Thanks for playing it. I really appreciate that. It was not suppose to be a rhythm game to tell truth. There is only one rhythm based puzzle in a game. But you are absolutely right, if this is not intuitive that's bad and needed to be explain better.  As a player you need: 

Used a battle sequencer. Top line is ooponent's, bottom one is player's. 


In case of melee type monster choose weapon attack then click on any free slot on player's part of a sequencer. Because battle wasn't tuned you can basically check every cell and you kill melee opponent instantly. In ideal game, opponnent analyse player's input (it works) and after couple turns shields itself on player's attack and attacks where there is no player input, and the player has no enough energy to use every cell on line. 

In case of terminals. You need to catch up with signs giving by terminal on its line putting the same sign right under terminal's.  This will take time and a bit of patience to get through. Also wrong input can set player character into "burn" state for one turn so it's better to follow terminal sequence as fast as possible. For now all terminals sequences are simple they just move the same sign to next cell after 4-5 turns.  It should be "hacking interface" a-la Mass Effects bypass, but I didn't have a time to make it properly.

I need to think how to bring it into the game. This is mostly interface issue I guess. 

There is no Binaries folder in a your project. That is why probably it won't start.  

I really like this kind of games. it is really nicely done. Minimalistic but the real full game experience. Thank you

I'm still trying to get out from maintenance))  Good game. Did you use post process to get this pixelate look or these are textures? 

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I agree, it lack of a story telling and gameplay is only a showcase of basic game mechanic. Basically I've made it hopefully fun, when I realized that I would not finish it in time.  Thank you for taking a time and playing I really appreciate it. 

This is a small (I mean duration) but catchy puzzle game. There is always a problem to make small build from UE project. Simplest one is to migrate main (level map) files to new project, it will export only files used on level, which can greatly decrease build size.  

I like an art style of a space ship and guy with sword) 

The game has a potential to be bigger. It feels like a prequel to something. Short but catching and thrilling. 

It's a cool game.  I'm not big fan of a genre, but it's great mechanic for game, find something and while not getting killed.  There is a choice how to organize chase should it be random or you can actually understand from where danger is coming. If it should be the second I would work on sound positioning of a professor so player can hear changing of proximity. I absolutely understand that this is a jam so we have no time to polish everything. I forgot to mention cool stilized graphics. 

I can't get to second day yet))  But giant beholder is awesome as well as a story. 

It's a nice entry. And it's very good for the first game ever. Now you have experience how to make a game I encourage you to take a look at free game templates of fps game like https://assetstore.unity.com/packages/templates/unity-learn-fps-microgame-urp-15... this one or even more advanced like this one https://assetstore.unity.com/packages/templates/systems/low-poly-shooter-pack-fr... you can use their code to make you game even more interesting. I think it will be good to have in-game menu, autosave, a bit work on character sounds will be great. Unity has problem of playing multiple sounds together it can slow down system pretty bad be careful with them.

I agree completely nice entry really spooky. 

I like it. It maybe not that scary but the idea is clear and it's possible to get to the end) Result is achived with minimalistic approach which is also great. 

Thank you for playing it. Graphics is not my "forte", but I didn't want to use Synty characters as it is. There is a death trap if you'd fall to -1 level without schematics and enough scrap, but you can go through the wall with drawn radiactive barrel and there is a scrap there and portal back. I would definitely have an option to remap keys. 

This is a great submission possibly more mystic than horror. But it's feels great like an art project. 

Thanks, I came up with idea late, so I'm not sure if it will be playable thing) but I'm trying. 

Some progress of making my game. Trying to design final battle. This is not much of a horror but wierd fun. 

Yes, this is why it 's actually feels like this, but still it doesn't matter how you did this, it works perfectly. I've spend 2 years trying to make a game prototype and even now can't finish project. You did great. 

I completely agree with first comment. I don't feel like you are new to game making, it's very neat and definetely scary. Voice acting is great and professional, the only thing I can tell that sentences were recorded separately and they felt disconnected a bit but it's really like a nuance. If you are owner of this voice I'm really jealous.