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FishFest GameJam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #220 | 3.150 | 3.571 |
Audio | #272 | 2.520 | 2.857 |
Fishiness(?) | #334 | 3.024 | 3.429 |
Overall | #350 | 2.545 | 2.886 |
Creativity | #424 | 2.142 | 2.429 |
Fun | #430 | 1.890 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Pre-existing assets (optional*)
Assers/ Credits:
1. "Underwater Diving" by Ansimuz
Asset Store: https://assetstore.unity.com/packages/2d/environments/underwater-diving-94029#content
2. "Octopus, Jellyfish, Shark and Turtle Pixel Art" from itch.io
Link: https://free-game-assets.itch.io/octopus-jellyfish-shark-and-turtle-free-sprite-pixel-art
3. Sound:
mab-water-pzm-sass.wav from https://freesound.org/people/mab/sounds/23295/
4. UI Click Sound Pack: https://assetstore.unity.com/packages/audio/sound-fx/free-ui-click-sound-pack-244644
https://www.kenney.nl/
5. RPG Essentials Sound Effects: https://assetstore.unity.com/packages/audio/sound-fx/rpg-essentials-sound-effects-free-227708
6. Water Game Theme Loop 2.wav from https://freesound.org/people/Mrthenoronha/sounds/514800/
7. Intro Music: Electro Ambient Music: Suspension – Pulsating and Futuristic by https://freesound.org/people/kjartan_abel/sounds/531854/
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Comments
Nice job works pretty well, could include some UI elements, maybe some story/objectives later on!
...did you do anything other than just switching the assets?
Yes. I edited the player controller to make movement easier, I fixed a bug where the player sprite was not visible during movement, I created a point system where colliding with fish increases or reduces your score based on which fish you hit, and I made a life variable that displays a game over screen when the life hits zero. It was rushed and hastily submitted, hence the buggy look. but I've polished it and edited the submission.