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A jam submission

OmakaseView game page

A fish cooking, or cooking fish? Why not both!
Submitted by meybax, mDat — 1 hour, 13 minutes before the deadline
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Omakase's itch.io page

Results

CriteriaRankScore*Raw Score
Fishiness(?)#2143.6673.667
Creativity#2243.2673.267
Visuals#2473.0003.000
Audio#2482.6672.667
Overall#2672.9472.947
Fun#3872.1332.133

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

It's a little tricky to figure out what to do at first and I couldn't seem to interact with the stuff in my shop (the interact button just seemed to open up the inventory menu) so I just went the route of exploring and seeing how far down I could go and what fish I could take and that was really fun! Of course the timeline for the game was really short, but clearly with a little bit more explanation and some handholding for the early parts of the game, I think it can be amazing! Would love to explore the other features since there seems to be a lot you can do with this one. Great!

Developer(+1)

Thanks for playing and the kind words! We will work on making this game the best it can be!

Developer(+1)

Hey BreadfruitWorks,

We just released a new update which should address most of the issues you had! The beginning of the game is more streamlined as an introduction to the rest of the game's systems/mechanics. Please give it another try if you're interested! https://meybax.itch.io/omakase/devlog/718244/update-010-released

Submitted(+1)

Great game! I played through it until I got all the shop items and saw probably all of the ingredient items. Some things I think could be added or changed are:
- adding a clear all button for ingredients at a cooking station
- making it possible to mass produce a recipe
- immediately displaying recipe availability upon placing ingredients in instead of having to click
- being able to grow staple foods like rice and seaweed to decrease the reliance on RNG for getting needed ingredients... RNG hit me pretty hard early on when I kept getting ingredients I couldn't do anything with
- maybe make it possible to sell currently useless ingredients for $1-5 dollars? I'm playing it like any good exploration resource-collecting game and just dumping literally everything on the floor instead of using the fridge... it gets hard to grab things
- a lot of rebalancing for sell prices: it's more efficient (in terms of inventory space) to just make rice congee than it is to make mochi; the 3 item recipe Masago Gunkan (fish roe + seaweed + rice) is the same price as ocean broth even though Masago Gunkan requires rice in addition to two upper-layer ingredients, making it less efficient
- making it possible to interact with items and cooking stations using mouse
- the house layout doesn't make much sense for a fish to live in... maybe half of the house being submerged in water and the upper floor with all the cooking stations being dry would be better?
- ocean music is currently louder than home music
As is, it's still pretty fun, just a bit tedious.

Developer(+1)

Thanks so much for playing and all of the great feedback! There were a lot of QoL + other changes (e.g. price balancing) that we didn't get around to working on in the time constraints of the Fish Fest, but we're working on polishing all those things up

Submitted(+1)

Neat game. Its not clear what I have to do, and the fish dying in the water was...odd, but very interesting concept. 

Developer(+1)

Thanks for playing! We're working on making the user experience more intuitive, and planning on expanding on the game in the future

Submitted(+1)

Cute art, and nice concept, but at the moment it’s not very clear what I need to do.

Developer

Thanks for playing, we'll work on making the game more clear!

Submitted(+1)

It was a little confusing to get started but generally a very cute concept :)

Developer

Thanks for playing! We will work on making the game more clear in the beginning.

Submitted(+1)

Cute game :3 good job !

Developer

Thanks for playing!

Submitted(+1)

Cute game! I really love the concept although I didn't get too far in it, I just made and served a few dishes but didn't unlock anything.

Some suggestions:

  • It's confusing that the water by your house doesn't lower your water meter, but the water through the tunnel does. I died a few times before realizing what was happening. I also think you shouldn't be able to die inside your house.
  • I couldn't figure out how to drop items from my inventory, so I ended up not being able to make any new foods at one point.

Overall I think this is a pretty fun game though and I'd love to try it out again if it gets updated!

Developer

Thanks for playing and providing suggestions! We will be taking them into account when iterating on our game. You can drop items only underwater but we don't yet have a good way of indicating that in-game.

Developer(+1)

Hey seaweeddol,

We've added a new update with a ton of changes and improvements. There are now much better indicators for what is happening with your freshwater meter. We've implemented item stacking is well to help with the inventory issue, and we've also updated the dropping mechanic such that you can drop items anywhere when just your inventory is open (with E), but the item will de-spawn in 5 seconds if it's not picked up again.

Please try out the game with all the new updates! https://meybax.itch.io/omakase/devlog/718244/update-010-released

Submitted

Amazing, I'll definitely give it another play!

Submitted(+1)

cool ideas although rather confusing at times and took me a little while to get figuring out what i was supposed to do :( 

Developer

Thank you for playing our game as it is right now! For this fest we wanted to learn how to build some parts of a game but will work on user experience in the future.

Submitted(+1)

Interesting ideas and a lot of cool systems! It took me a while to figure out what to do, and I definitely dies a couple times before I realized it was linked to the freshwater meter. Reading the explanations on the game page definitely helped to understand the game more, but I think it would be best to use in-game UX and visual designs to give queues to the player for what they should be doing and what causes events to occur. But with some polish and iteration, I am sure this will turn out to be a delightful little game! Good work!

Developer(+1)

Thank you, we appreciate the feedback! We will definitely work on improving the UI/UX to make the intended game experience more clear.

Developer

Hey HonigBeeGames,

We've just released a new update polishing a lot of the UI/UX elements as well as the cooking mechanic to make the game a much more streamlined and enjoyable experience. If you're interested. you can check it out here: https://meybax.itch.io/omakase/devlog/718244/update-010-released