It's a little tricky to figure out what to do at first and I couldn't seem to interact with the stuff in my shop (the interact button just seemed to open up the inventory menu) so I just went the route of exploring and seeing how far down I could go and what fish I could take and that was really fun! Of course the timeline for the game was really short, but clearly with a little bit more explanation and some handholding for the early parts of the game, I think it can be amazing! Would love to explore the other features since there seems to be a lot you can do with this one. Great!
Play game
Omakase's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fishiness(?) | #214 | 3.667 | 3.667 |
Creativity | #224 | 3.267 | 3.267 |
Visuals | #247 | 3.000 | 3.000 |
Audio | #248 | 2.667 | 2.667 |
Overall | #267 | 2.947 | 2.947 |
Fun | #387 | 2.133 | 2.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Hey BreadfruitWorks,
We just released a new update which should address most of the issues you had! The beginning of the game is more streamlined as an introduction to the rest of the game's systems/mechanics. Please give it another try if you're interested! https://meybax.itch.io/omakase/devlog/718244/update-010-released
Great game! I played through it until I got all the shop items and saw probably all of the ingredient items. Some things I think could be added or changed are:
- adding a clear all button for ingredients at a cooking station
- making it possible to mass produce a recipe
- immediately displaying recipe availability upon placing ingredients in instead of having to click
- being able to grow staple foods like rice and seaweed to decrease the reliance on RNG for getting needed ingredients... RNG hit me pretty hard early on when I kept getting ingredients I couldn't do anything with
- maybe make it possible to sell currently useless ingredients for $1-5 dollars? I'm playing it like any good exploration resource-collecting game and just dumping literally everything on the floor instead of using the fridge... it gets hard to grab things
- a lot of rebalancing for sell prices: it's more efficient (in terms of inventory space) to just make rice congee than it is to make mochi; the 3 item recipe Masago Gunkan (fish roe + seaweed + rice) is the same price as ocean broth even though Masago Gunkan requires rice in addition to two upper-layer ingredients, making it less efficient
- making it possible to interact with items and cooking stations using mouse
- the house layout doesn't make much sense for a fish to live in... maybe half of the house being submerged in water and the upper floor with all the cooking stations being dry would be better?
- ocean music is currently louder than home music
As is, it's still pretty fun, just a bit tedious.
Cute art, and nice concept, but at the moment it’s not very clear what I need to do.
It was a little confusing to get started but generally a very cute concept :)
Cute game! I really love the concept although I didn't get too far in it, I just made and served a few dishes but didn't unlock anything.
Some suggestions:
- It's confusing that the water by your house doesn't lower your water meter, but the water through the tunnel does. I died a few times before realizing what was happening. I also think you shouldn't be able to die inside your house.
- I couldn't figure out how to drop items from my inventory, so I ended up not being able to make any new foods at one point.
Overall I think this is a pretty fun game though and I'd love to try it out again if it gets updated!
Hey seaweeddol,
We've added a new update with a ton of changes and improvements. There are now much better indicators for what is happening with your freshwater meter. We've implemented item stacking is well to help with the inventory issue, and we've also updated the dropping mechanic such that you can drop items anywhere when just your inventory is open (with E), but the item will de-spawn in 5 seconds if it's not picked up again.
Please try out the game with all the new updates! https://meybax.itch.io/omakase/devlog/718244/update-010-released
cool ideas although rather confusing at times and took me a little while to get figuring out what i was supposed to do :(
Interesting ideas and a lot of cool systems! It took me a while to figure out what to do, and I definitely dies a couple times before I realized it was linked to the freshwater meter. Reading the explanations on the game page definitely helped to understand the game more, but I think it would be best to use in-game UX and visual designs to give queues to the player for what they should be doing and what causes events to occur. But with some polish and iteration, I am sure this will turn out to be a delightful little game! Good work!
Hey HonigBeeGames,
We've just released a new update polishing a lot of the UI/UX elements as well as the cooking mechanic to make the game a much more streamlined and enjoyable experience. If you're interested. you can check it out here: https://meybax.itch.io/omakase/devlog/718244/update-010-released
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