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Elsa (Fish Fest Game Jam)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #411 | 2.121 | 4.500 |
Fun | #433 | 1.886 | 4.000 |
Audio | #442 | 1.414 | 3.000 |
Fishiness(?) | #475 | 2.121 | 4.500 |
Overall | #477 | 1.744 | 3.700 |
Creativity | #529 | 1.179 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Notes (optional)
The Fish, Eel, and Plants were modeled, textured, and animated from scratch. The eel ai has a fun hidden mechanic were he chooses a random unit vector to swim towards. Initially the random unit vector is limited to only be a small difference away from the direction he is already going. However as he gets closer to a wall a "line trace by channel" detects the obstacles and gradually allows for the unit vector to have larger and larger ranges until the eel is not in front of an obstacle any more. This allows the eel to mostly swim in a fluid line but is also able to turn all they way around if he gets stuck!
Pre-existing assets (optional*)
Cliffs and little rocks were kit bashed from Quixel bridge assets, sand texture for landscape was found online, modified the built in Unreal Engine Water Plugins. Some blender kit materials were used as starting points for the custom made assets' textures.
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Comments
this game is super chill, also I get a lot of frutiger aero vibes from this. also the water shader looks very cool
Certainly a very fishy game! It would have been nice to have some sort of UI telling me how many eggs I'd collected (possibly out of the total number) or something similar to give me a feeling of progression. I never ran into the eel, but I enjoyed reading about the little behind the scenes you posted. Looks very good!
Thanks for the feedback! Maybe the Eel still managed to get stuck on your playthrough 馃槀
How to Play:
Gather all of your lost pink eggs while avoiding the scary eel! Use your boost to move faster. But using too much boost at once will cause you to slow down.
Played Best With a Controller
Controls:
Move: WSAD or Left Analog Stick
Look: Mouse or Right Analog Stick
Boost: Spacebar or Right Trigger