super fun and creative! loved the light touch of the storytelling, A+
shieldman
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The only reason I wouldn't play this is because it reminds me of Voices of the Void, and that game scared the bejeezus out of me... but it's a very, very positive comparison. This looks so satisfying to play, and it looks very realized. If it actually does become a game, I'd be super interested in getting it.
I'm impressed not only by the quality, but the QUANTITY of screenshots here. They're all so good??? I'd ask what kind of witchcraft this was, but that's plainly evident in the art. It's so evocative and moody without being overbearing. I can hear the grizzled and rough voice of the main character, feel the oppressive aura of the town, shudder at the squelch of the autopsy. This is incredible work.
Paid game jams are definitely not a great way to earn money, even if you're really good. I mean, look at some of the games that got submitted to this unpaid jam by single person teams - if there's actual money on the line, you're gonna see stuff on the level of Tears of the Kingdom getting submitted by trained professionals (even discounting the possibility of cheating). I love free jams because there really isn't any competition. I don't begrudge the games in "first place" because we're all just out here making games!
For a peek behind the curtain, every fish spawn decreases the delay for the next spawn. So technically yes, it does get exponentially harder (the faster it spawns, the faster the decrease happens, etc) but it's capped after 50 spawns. If I had managed to add more complex fish, I would definitely have worked in a different difficulty scaling thing. But I really appreciate you playing and the kind words!!
I would have really, really liked to have been able to look left and right with the mouse. It just felt very restrictive and difficult to aim without that, which compounded the issue of the hoops feeling like they took forever to get to- I might suggest lowering the number of hoops required for things. The audio and soundtrack had a nice zen feel to them, which matched the feel of the gameplay well. I liked the model of Myte as well!
Definitely challenging (in a good way!), and a fair bit of fun. The urchin shots homing in was a nice touch. Even though there were only two enemy types, the speed and visual variations made it feel like I was progressing regardless. My only suggestion would be a start screen just because it was like a panic moment when the game just boom started, haha.