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Nature Maker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 3.818 | 3.818 |
Creativity | #5 | 3.727 | 3.727 |
Graphics | #7 | 3.000 | 3.000 |
Audio | #7 | 2.846 | 2.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was awesome, I got addicted for sure. I think I finished it - or at least the progression went very slow by the end after I got the crocodiles.
Very cute art, excellent programming - game barely used any memory
I like the idea of diversity, but then spamming too many of the same animal shouldn't give as much growth, I feel like. The otherwise good art gets a bit cluttered when there are 100 seagulls overlapping, maybe the terrain should expand a bit quicker -
Would love to see this expanded further! ^-^ Really good job, time well spent
Thank you very much. I enjoyed developing this game, and I plan to continue working on it in the future.
I liked the game a lot, but at start, i got stuck maybe if you work on the UI it will be better
overall amazing job.
it will be an honor for me and my team to try out our small simple game in this jam.
I simply couldn't stop, really great game
Nice one! Progression keeps me playing. Curious to see what is further. Any loosing scenario would be great to include, so you are not just sandboxing and you think of the next step carefully
Yeah, my original idea was to make the game periodically spawn humans to chop down trees, hunt animals, or build polluting factories, but I was running out of time.
I might implement this in a future update.
I had fun. Love the concept, some tool tips or instructions would be great, but it's easy enough to figure out!
The gameplay loop for this game was very interesting and engaging in my opinion. I kept wanting to make my environment bigger! I can also see a lot of potential replayability wise involving the endless possibilities to make different kinds of environments.
My only critique is that it took a little bit to figure out what animals go on which blocks (besides the obvious fishes) and how the UI worked so a quick tutorial could have been beneficial. I figured it out in the end, however.