Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

been-h

23
Posts
1
Followers
1
Following
A member registered Mar 16, 2021 · View creator page →

Creator of

Recent community posts

Controls were very sensitive and hard to use, however, I really liked the look of the game.

I really liked the concept of this game. It did take a little to figure out what was going on in the beginning though.

(1 edit)

thank you dani, very cool


also thicc

Ok, so I really liked the graphics and music for this game. It created a really engaging and immersive atmosphere.

Two things I would have liked to see:

A way to return to the main menu/quit while in a level

A little better movement. The movement and colliders on certain objects were quite wonky at times. For example, I got stuck on a protruding collider on the big tower on the first level and I kept getting stuck going stairs that weren't very steep.

Other than that I also liked good controls for PC players without VR headsets to play.

Hey, thanks for the comment. What specifically about the combat felt strange? Was it the animation timing because I did notice that the animation was a little delayed.

The game was really fun and so was the gameplay. As NebNova said, the saving was pretty laggy and I also sort of went off into the abyss a few times.

I loved the particle systems too!

I loved basically everything about this game. O

1. The visuals. The visuals for this game were awesome. I'm interested in how you did it. Were the fences just sprites? and the ground tiles? I'd love to know. What about the tree?

2. The audio. I can tell you really paid attention to the audio. The planting sound effect almost sounds as if it blends right into the song which makes you feel like your planting to the beat of the song.

Awesome work! One of my favorite games so far!

Hi, thanks for the feedback. I've been wanting to learn how to make more realistic jumping because I always find that adding forces to rigidbodies does feel floaty.

The game has a cool concept but it could have been cool to for the player to be able to move at their own pace and not be held back by the map generation.

(1 edit)

Also the animations were really simple, but I actually liked that

The concept, game, and mechanics are pretty fun, however, I would have liked to see a way to return to the main menu and maybe a little more audio.

Awesome job!

I found myself getting really sucked into this game. I was constantly tweaking branches and mushrooms so you did a great job with the puzzle asepct.

One thing I would have like to see is saving your positions from the round earlier if you mess up. Especially on the cobweb level, if you mess up on just one little part, you have to regrow all the other things.

The same is happening for me and someone else

I really loved the audio of this game. The sounds for the plants really made the fun and playful atmosphere of the game. The movement was good and I liked how you rotated in the direction of the movement (I'd like to try to learn how to do this).

Also, this is 3d and a top-down view, correct? I'm just curious

The gameplay loop for this game was very interesting and engaging in my opinion. I kept wanting to make my environment bigger! I can also see a lot of potential replayability wise involving the endless possibilities to make different kinds of environments.


My only critique is that it took a little bit to figure out what animals go on which blocks (besides the obvious fishes) and how the UI worked so a quick tutorial could have been beneficial. I figured it out in the end, however.

I thought the audio and music choice for this game was really good. It was a funny contrast of serene music and cataclysmic destruction! 

The gameplay was fun but I didn't find too much strategy so replayability could be a little better.

For three days, however, the polish, mechanics, and visuals of this game were superb. I thought the movement around the planet was great, amazing effects for each catalyst,  good models, etc.

I LOVED the atmosphere of this game. The music fit perfectly with the sort of fungi theme/vibe and the spikes and boulders tied it in well to the theme. The color scheme was also great for the vibe.

Amazing music also added to the atmosphere. 

My one critique would be the movement. I had trouble controlling the character and double jumpy seemed a little finicky (although I could just be kinda bad at it too haha).

Everyone is putting their comments on the itch pages themselves so I'll put mine here again.


I thought this was a really creative take on this game jam's theme. The art work was superb and really helped it feel as if I were in a stomach haha. Creepy!

I think something that could make this game even better than it already is is some audio. It would be really cool to have some ambient noise of, uh, stomach noises? and also perhaps some squishy noises when you hit walls/the outer walls.

Thanks for the comment. I appreciate the feedback!

I thought this was a really creative take on this game jam's theme. The art work was superb and really helped it feel as if I were in a stomach haha. Creepy!


I think something that could make this game even better than it already is is some audio. It would be really cool to have some ambient noise of, uh, stomach noises? and also perhaps some squishy noises when you hit walls/the outer walls.

Really liked it!

And I might have put the trigger a little to far but if you took like a step forward the character would say "oh no" and then send you back to the main menu haha

Thank you for the comment!

That last room is the end and is supposed to be a little gag. Not sure why the screen says You respawn because it should say You died, respawn