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sisyphi-fmv's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 4.500 | 4.500 |
Aesthetics | #3 | 4.500 | 4.500 |
Costumes | #3 | 4.500 | 4.500 |
Overall | #3 | 4.400 | 4.400 |
Story | #4 | 4.000 | 4.000 |
Acting | #4 | 4.500 | 4.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
So I had this idea of 'multiplayer sisyphus':
- The player makes their futile attempt at pushing a rock up a hill (hold down left mouse button)
- When they stop, they simply sit down and can write a message
- Past players are seen sat on the hill contemplating life, on waking past they hear the players message
Retrospective:
- FMV is fun, hope I get to work with FMV assets again
- I'm not sure what I've created, is this even a game?
- It seems the further people go the more effort they put into their message.. but why! If they just left their profound insight into the human condition near the beginning then it would reach more people
Lessons learned:
- Using imagemagick to process videos/gifs into sprite sheets
- Lighting & posing assets in a 3D scene only via code is painful and time consuming
- Before next jam I should either choose a game engine, or add some helper tools to my 3D project template
Thanks tuxedoBirdee for doing the chroma key magic, thanks for hosting the jam, and thanks Dustin for the acting!