Our (very short) video
oblong
Creator of
Recent community posts
So I had this idea of 'multiplayer sisyphus':
- The player makes their futile attempt at pushing a rock up a hill (hold down left mouse button)
- When they stop, they simply sit down and can write a message
- Past players are seen sat on the hill contemplating life, on waking past they hear the players message
Retrospective:
- FMV is fun, hope I get to work with FMV assets again
- I'm not sure what I've created, is this even a game?
- It seems the further people go the more effort they put into their message.. but why! If they just left their profound insight into the human condition near the beginning then it would reach more people
Lessons learned:
- Using imagemagick to process videos/gifs into sprite sheets
- Lighting & posing assets in a 3D scene only via code is painful and time consuming
- Before next jam I should either choose a game engine, or add some helper tools to my 3D project template
Thanks tuxedoBirdee for doing the chroma key magic, thanks for hosting the jam, and thanks Dustin for the acting!
my final days (i went into the game blind and didn't read any instructions):
after a few days climbing trees and eating what I found I realised I could walk around.
went north and came to some cars and a train wreck full of zombies, tries searching for things but I didn't have the right tools to do so
saw a pier on my map so I headed over there. couldn't get into any of the houses as I didn't have an axe so I continued on, climbing a few trees along the way
got to the pier and was met by a couple of zombies. threw all my food at one of them in sheer panic, I think it had a peanut allergy or something because it dropped dead after I threw the snickers bar
realised I had a knife and wondered why I didn't use that earlier to make a weapon or break into a house
Threw my knife at the remaining zombie. In hindsight maybe I should have tried stabbing first
was slowly eaten alive.
10/10 would die again
- maybe on my next play through I'll understand the mechanics better and figure out how to get an axe / do crafting
- love the card system, haven't seen that before
- procedural generation for the map would be nice for replayability?
- a streamlined approach to adding new cards to the game? maybe set up a discord where people could submit new cards?
I like the concept..
At first I didn't pay attention to the stuff on the right and thought it was up to me to find the patterns that cause a profit.. Then I reloaded my browser and saw the one pattern I thought was good was now bad. That made me sad haha, as i'd spent time making what i thought was an efficient little pattern for it. So i made a smiley face instead.
I wonder how it would go if the good/bad patterns were fixed but unknown to us, so the aim is to create the most efficient layout? And playing with friends will still cause chaos, without the game forcing it. So knowing there's a solution to find might make it more rewarding?