Play TTRPG
Mutant Maelstrom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
ANTI-CAPITALIST POWER | #58 | 2.777 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Unfortunately I don't have anyone to play with, but this looks like a really solid base for a TTRPG. It feels like you've provided enough detail while leaving it open enough for the FB to have some agency! I do think the Determination Dice could use a little more explanation, especially regarding how they would fit into Combos, but I didn't really notice any other issues. I love that you included enemies and scenarios as I think that makes it much easier for people to jump into. I also like the corruption mechanic, my only feedback would be the possibility of it leading to a lose state for the player in extreme circumstances.
Thank you so much for your insight. Determination Dice can be used to add to a roll, but do not take place of a roll, so they couldn't be used to ensure that a player can start or continue a combo. I'm glad that you enjoyed the included scenarios and enemies, as I was hoping that others may find it helpful to use as-is or as a source of inspiration. A lose state is an interesting idea. I guess the only reason why I didn't consider it before was because I didn't want players to have another way their character could meet an unfortunate end, but it does make sense to have them completely mutate into a mindless aggressive being.
This looks like a fun little Action-TTRPG, the over-the-top cyberpunky, world-of-darkness "try to keep your humanity" setting has some potential. Although, I must admit, reading through it, it was a bit too over the top for my personal taste. But the systems seem to be well thought out from having a look at the rules. I'd love to hear if someone tries this out online or IRL with some friends, I think it could be a cathartic little funtime stomping around.
Appreciate the kind words and feedback. I figured it may be a little much for some people, but wanted to stick to the idea of "go big or go home" especially for something with a very anti-fascist and anti-capitalism motif. Hopefully the gameplay more than makes up for it. I've playtested with a small group of friends that enjoyed it. The random enemy generator table somehow resulted in fights that were either too difficult or too easy, so I may need to tweak them, or recommend that people come up with their own fights, rather than rolling to establish them.