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Recuerdos Rotos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #12 | 2.200 | 2.200 |
Overall | #14 | 2.178 | 2.178 |
Theme | #15 | 2.133 | 2.133 |
Gameplay | #16 | 2.200 | 2.200 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game relate to the theme?
The theme inspired the new health system where your items are your health, when you receive a hit your item will break, and you'll lose its ability (unless its ability is to have an extra hit), also the idea of memory evocate to us a creepy/sad mood, so we made a game similar to TBOI, but with a twist where the movement of a top-down and a platformer are combine.
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Comments
I think you inspired the control from the game Isaac. I even like that game. Anyway, I liked the game, especially the control.
yes, it was ;), I hope that the bugs on the controls don't disturbe your experience.
I think you inspired the control from the game Isaac. I even like that game. Anyway, I liked the game, especially the control.
This game really game me some yume nikki vibes, The projectile attack felt pretty clunky and buggy, which made the game a bit too hard very early. Still enjoyed it though!
yes, the attack was smooth on the project, but suddenly in export those bugs appeared, and I still don't know why (;-;) , I had in mind to make a game to the death line when I should get it ready on the day before to make testing actually.
its a cool game ,the gravity was to high ,or im just bad at platformers XD
Yeah probably, I usually makes top-down games, and I only implement the basics of platformers like coyote time, but result not being enough, for example I did not make time to create a better camera, on platformers usually it doesn't follow the player exactly as in top-down, was an interesting experiment to me XD. I realize that platformers movements are more complex to what I expect.
The game is beautifully presented and i like the idea,
however the gameplay does become a bit repetitive after playing for 5 minutes, and the jump mechanic is also a bit janky
the storytelling however is nicely done with the notes and stuff,
keep working and improving and you'll get there!!!
Thanks
The game is beautifully presented and i like the idea,
however the gameplay does become a bit repetitive after playing for 5 minutes, and the jump mechanic is also a bit janky
the storytelling however is nicely done with the notes and stuff,
keep working and improving and you'll get there!!!