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its a cool game ,the gravity was to high ,or im just bad at platformers XD

Yeah probably, I usually makes top-down games, and I only implement the basics of platformers like coyote time, but result not being enough, for example I did not make time to create a better camera, on platformers usually it doesn't follow the player exactly as in top-down, was an interesting experiment to me XD. I realize that platformers movements are more complex to what I expect.