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The Grand Race's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #5 | 2.750 | 2.750 |
Presentation | #6 | 2.750 | 2.750 |
Overall | #6 | 2.250 | 2.250 |
Engagement | #7 | 2.000 | 2.000 |
Gameplay | #9 | 1.500 | 1.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Love the music. This little game is well done, addicting and kinda relaxing. Good vibes. I'd play this on a mobile app too
Some sort of default controls would be nice and the base handling and collision pushback could use some tweaks but overall a fun game.
Thanks for playing! Originally I did add some default controls to be saved but later in development and weirdly during when I was adding a position counter, which doesn't work, the controls just stopped working. So even though there are default controls, they now always need resetting in the controls menu.
That menu song and the main race theme ARE HEAT!!!! Loved it. Had a bit of trouble getting the car to turn after. I see that you worked very hard on this, i like the little voxel cars reminds me alot of micro machines from back in the day.
Thanks for playing!
It really looks like you put a lot o effort in this game, but you haven't playtested the game a lot before submitting.
The controls had a weird bug so it was hard for me to play the game and I'm not sure but I think you forgot to put your engine equivalent of unity "Time.deltaTime" in the physics of the game because the car was kinda of slow.
Thanks for playing!
Did you play in full screen? I believe although I did use TimeDelta() in the code, full screen slows the game down by limiting the FPS and as a result, caused less of the physics code to occur which actually moves the car while doing a normal amount of the acceleration calculation code.