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It really looks like you put a lot o effort in this game, but you haven't playtested the game a lot before submitting.

The controls had a weird bug so it was hard for me to play the game and I'm not sure but I think you forgot to put your engine equivalent of unity "Time.deltaTime" in the physics of the game because the car was kinda of slow.

Thanks for playing! 
Did you play in full screen? I believe although I did use TimeDelta() in the code, full screen slows the game down by limiting the FPS  and as a result, caused less of the physics code to occur which actually moves the car while doing a normal amount of the acceleration calculation code.