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First Dates's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Execution | #6 | 3.643 | 3.643 |
Innovation | #12 | 2.357 | 2.357 |
Theme integration | #13 | 2.500 | 2.500 |
Enjoyment factor | #14 | 2.214 | 2.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Very nice artistic execution. Dating sims are not really my genre so I apologise if my feedback isn't really appropriate for the game. My main complaint was a lack of instructions. For example, in the date screen, it was obvious that I needed to stop the slider in the green, but it took me three dates to actually figure out how to stop it. The only other thing I would suggest is more variety. Perhaps you could have 6 or 7 mini-games and change up which ones you use for each date. Those points aside, the game looks great and you should be proud of what you achieved in such a short time. Great work!
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Comments
Cute game, 9/10 first dates
I don't know what I need to do when data time.
The other is good
Thank you for playing my game and giving feedback! Some of the mini games are a bit confusing now that I realise that there aren't many instructions. For the date mini game, you had to time the slider to hit the green. This was meant to represent conversation between the player and date.
Nice little narrative. Good use of “Learn from your mistakes”. Visual novels usually rely on longer story’s to get the player invested, but this shows a good proof of concept.
Thank you for playing my game and giving feedback! I do believe that if it expand the narrative a bit more and make the game longer, it will help teach the lesson of "learn from your mistakes" better :)
This wasn't really a game per se, but more of a linear story interrupted by quick time events. Which really isn't bad, I liked the idea! Also, great work on the art!
Thank you for playing my game and for the feedback! As I was making the game, I did definitely lean towards more of a visual novel/dating simulator game, and should have thought out the execution better :)
I think the idea of it being the character who learns from these mistakes is a very good idea. I nevertheless find that it is a shame to have no impact on the result, from what I have seen whatever we do the result seems to be the same. Otherwise the story and the game are cute
Thank you for playing my game and the feedback! I agree, I think the way I executed the game wasn't the best and possibly having multiple 'endings' would have been better. Whenever the jam is over, I definitely wanna explore that idea more and expand the game :)
I couldn't vote since I wasn't part of this Game Jam, so consider this comment my vote! This is a really sweet little game that has a lovely art style and really nice player feedback. It tells a cute story and takes the theme of "learn from your mistakes" in a unique direction. I really enjoyed it. :)