I just tried the new version the game is quite funny and I like the doom music for a rat game, nice work ^^
Loumunix
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I find the concept quite good, but I don't really see the theme either and it would be good if we could make the maze rotate faster, I really thought I was going to get eaten by the pacman because it wasn't spinning enough, otherwise it's a good prototype that could be developed in many interesting way
I really like what you did, the fact of trying to understand the lines of instructions like a programming language is incredible. But it is difficult to arrange the blocks in the right order, I would like to see a system to slide the blocks directly or something like that, and also I find it a shame not to have more level I would loved to see more of this, great job
I love math problems and I really liked this game, but I had trouble understanding how it worked at the beginning, a little tutorial wouldn't be amiss, and the game isn't very pretty, but if we ignore this, this game is really worth playing, if you plan to develop it I would really like to see a more polished and finished version of this game ^^
The concept is good and I like the fact that we see our number of attempts and have a voice that makes fun of us for our failures. However, I find the game quite slow and frustrating, I have a lot of difficulty visualizing the distances that the actions take me to cover, so I often have one too many or one less, which forces me to start again in a loop, that would be great if we could have a distance unit or a top view which would help to tell the squares, otherwise the idea is great and the game is quite beautiful and immersive, the movement system is well worked, good job
I find the game quite fun and the graphic style quite unique and pleasant to see. I nevertheless think that it would be good if the days lasted a little longer, because even when I found the solution it took me several attempts to be fast enough to finish the level, it remains an excellent prototype quite different from what I have been able to see so far
I like this game and this little stone, the project is very polished and very relaxing, I just find that not knowing the position of the exit from the start is a bit frustrating because it prevents you from completing the level the first try, but it's still an excellent game, and one of my favorites of all the ones I've seen in this jam
I think it's a very good job, the idea is good, the music is good and the theme is well respected. I just had a problem, the door next to the symbols doesn't seem to have any collision, I went through it and fell into the void (I had to restart), apart from this little bug it's still a good prototype
The game is very interesting and quite beautiful, I learned quite a bit but not from my failures, the theme is "learn from failure" and not just "learn", I also had a bug when trying to interact with the second machine with the plastic (I think it's plastic) in my hands before turning on the machine and the plastic was destroyed, I had to restart the game. It remains an innovative and polished prototype that teaches us many things
The prototype is good but I don't really see the "learn from failur" aspect, I see the "learn", but not the "failure", otherwise the music is good and the game is very cute. For information you can make the close button transparent using the "modulate" property (if you use godot), there is certainly a similar property in other games engines
The idea is great, but I think that "learn from failure" is not exploited enough, we could have imagined other ways of dying to have more tools, or something else. Otherwise the music is great and the concept is not bad, the game remains very hard without the clues (or maybe I'm stupid and it's obvious but I didn't succeed the first time) On the other hand, I had a bug in level 2 where the UI disappeared and I fell into the void without being able to do anything
At the moment the games looks good but I think there is a problem after level 1 all the following ones seem empty. And I don't really see the "learn from failure" aspect. Otherwise I find that it remains an interesting prototype and the fact of being able to dodge a projectile by crouching was a good idea.