Play Shame
Hard R's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Uncanny Valley | #5 | 4.000 | 4.000 |
Ear destruction | #6 | 4.000 | 4.000 |
Confusion | #6 | 4.250 | 4.250 |
Frustration | #9 | 4.250 | 4.250 |
Overall | #10 | 3.446 | 3.446 |
Bugs | #11 | 2.875 | 2.875 |
Unfairness | #11 | 3.625 | 3.625 |
Microtransactions | #20 | 1.125 | 1.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
I solemnly swear that I've made a bad game.
yes
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Comments
That sound design is music to my ears!
couldnt get past the help lvl. this game sucks(frustrates) so much. I wouldn't ever play it in my life. From the start, that flashy screen. gosh wow. trying to give people epilepsy too?
It's called Hard R for a reason: it's hard! I feel that with time, you can beat the game. I mean, if you watched Raseya stream the game (as you should), you'll observe that she beats all the levels with ease. Do you like being beaten by a girl? The menu was simply fulfillment of my viewer's demands as I designed the game. I take no responsibility. Thank you for taking the time to review!
I was just giving a review based on the criteria. It was actually a fun to play this #&$*$ game!
Naw, I was just responding in character (savant game designer misunderstood by his peers) . Thank you so much for playing. It's messages like this that I make games for!
I guess this is how game design in its purest form works. Also, I have no idea about what's going on with the graphics
The artwork is truest example of fine art. It grieves me to tell you that only those with a mastery of the drawn figure can understand this work. Nevertheless, thank you for taking the time to play.