I love the simplicity and I'm a fan of dim lighting as opposed to no lighting in 'hidden' areas. There's a few parts where the character would stick in walls. Great job!
Edit: 20 minutes later, fuck, just, fuck
Criteria | Rank | Score* | Raw Score |
Fun Factor | #10 | 3.364 | 3.364 |
Theme Relevance | #11 | 4.182 | 4.182 |
Overall | #11 | 3.697 | 3.697 |
Originality | #18 | 3.545 | 3.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Cool artstyle and light mechanic! You could improve the feel of the jump by setting a higher gravity after reaching the zenith of the jump so that the character comes down faster (without affecting the jump height). Here is a very good GDC talk on this topic. Keep up the cool work!
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