awesome, ill take a look and see if I can replicate.
Ducks Crossing
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Recent community posts
Wow this is very impressive! There's a lot going on in the game and it's very well polished. I did get stuck in the first room by walking past the futon behind the shade. But overall its a fantastic game! It might be beneficial to have the camera be controlled by the mouse when the player holds down the right button, that way the camera doesn't move when the player is trying to hover to interact with it.
I liked the pixel art you made! The color scheme is great and the player animations are great.
Assuming you're using Unity, I'd recommend playing with the cinemachine camera settings so the player doesn't go too far from the player.
WebGL version doesn't have a full screen option so the player leaving the screen is pretty frequent.
The player feels a little floaty, maybe increasing the gravity after the apex of the jump would feel better!
Overall great work!
Very interesting! Your puzzles were perfect, with little to no explanation but easy enough to fumble around the area to figure it out it mad the player (specifically me), feel like we solved it on our own. Providing a sense of satisfaction. The art was awesome, and the arm mechanics were great. There were a couple times where the object I was holding would go flying out of my hands as I held it but eventually I managed to get it to where it needed to go. The arms do stop working and holding objects as the door opens I noticed. Overall great submission!
Hey great game! Here were some thoughts as I played:
- Pixel art was amazing, gives a Undertale vibe!
- In the main menu scene, it may be beneficial to fade in from black after your title animation, the contrast is a bit drastic as it swaps screens.
- Your perspective shadowing was spot on, but some of the cinematic art pieces felt a little blurry and hard to interpret.
- When it came to the battle scene, I wasn't able to control what the player does. Other than selecting what was already selected.
Overall it has the potential to be a great game! Keep working on it, I'd love to see what improvements you make.
This was an interesting experience, I haven't seen a game where your text controls your actions in a long while. Your art style was immaculate and the story progression was amazing. I had a bit of hard time remembering the controls in the beginning so possibly adding a small screen you can tab in and out for notes would be nice! I felt a little limited on what I could type to get the proper response as I wasn't sure what I could do other than the generic commands from the beginning. Otherwise, Great job!
Great work! The art and the sfx went perfect together, creating an ambience that I'd soon not forget. I was finding that I wasn't able to exit out of the dialogue as I went through the house. The "X" works, but I have to press to the up and right of the button to have it close it. Overall great work! I love the art style and it made it feel that much more unsettling.
Great entry! Your in-game assets and ambience are amazing, the controls are a little strange, I think a way to control mouse sensitivity would be awesome, disabling mouse control when the intro sequence starts, adding a crosshair, and maybe making the puzzle a physical paper inside the game would benefit it most greatly! I'm not super good at riddles but I can tell you put a lot of effort into the pdf and the art and the rhymes were amazing! Keep up the great work!
Hey great game! I played through it and here's what I thought as I played:
- The menu image is great, the text for the buttons is a little hard to see. Maybe lighten the text a little bit, or have the button that's highlighted a little lighter than the others. Small subtle animations like growing or shrinking would also bring it more alive!
- Your UI isn't scalable, so they stay the same size if the aspect ratio changes. This is only viewable if you leave the game in a small window, which normally players wouldn't do but it's still good to know.
- Atmosphere was perfect in the beginning, but when the music changed to a bit of a more up-tone it felt a little less atmospheric. Initially I was super freaked out because I saw the second character standing behind the wall that I had just opened, so thinking someone was in the room with me was HORRIFYING, but great!
- A small bug I cam across, as I was trying to get through the second part after the 2nd computer (hopping down to the lower platform), I was swapping between the two players and it seems the red character was showing one position on one screen, but in a different spot on another. Maybe they aren't synced or if it was intentional I have no clue, but either way, i got stuck haha.
Overall great game! I found this submission super unique and the screen portion way polished than I thought it would be going into it.
Great work! Overall this was an interesting take on secrets! The monster enemy looks great and the animations are fluid. The AI pathfinding could be worked to seem a bit more organic, say giving the monster a charged leap at the player, giving them time to move horizontally to dodge instead of running backwards into a wall or off a ledge. Loved it!
Man-o-man that was great! Probably one of the most polished games I've seen come out of a game jam. From the main menu to the the subtle details like the background parallax tied to the mouse movement on the screen. A good ol' text based adventure was turned into such an interesting and captivating game. Well done!
Great game! I liked the art style and the pixel art animations worked amazing. I found it easy to control the character long term but it was a little challenging for more precise movements since the player's movement is so quick, but that's what made it challenging! I just want to take a second to appreciate the main menu, everything was so detailed and seeing even the points where the bullets fired from were animated was a great detail. And lastly, the color scheme was a great choice, the red and the teal worked together very nice with the white and black (maybe dark navy blue?). Great work!
Hey thanks for playing! I recently found that bug where when you die the character will keep running, but I didn't know it went all the way back to that build! Thanks for the great feedback, as I've been looking for more people to play to find more annoying bugs or advice about how the game is played. I have a ton of fixes and updates to the game I just haven't uploaded them since the gamejam is ongoing and I assume it's against the rules of fair play to update while the voting process is still going. Glad to hear the boss isn't totally unattainable haha, I was worried most would give up before reaching him.
I like the cute art style, and I think the bat theme was great. I found it interesting how you used the vials to act as a method to give the character more movement options! I think if you added more world objects to flesh it out, and maybe change the font of the main menu to a dedicated pixel font, it'd look awesome! Well done.
All around this game is amazing, I love the 2D character with the 3D environment. I think personally, with this style of game, it'd be really interesting if instead of having the player control the camera and where it's looking with the mouse, instead you use a form of rotating camera, where the player uses E and Q to rotate the camera 90 degrees in all directions, similar to the game FEZ, and use the rotational camera as a puzzle itself. Having the character look one way, but when they look another way they see the puzzle as it is. Great work!
Great work! Here are some thoughts I had while playing your game:
- The music is great and atmospheric, just a tad bit loud. Possibly being able to control the volume would be great!
- I love the minimalistic art style and how the background of the game matches and fits in with the background of your itch page. It's a small detail but it looks as if your playing the game in the page itself and it's fantastic.
- Very detailed and polished UI element and screen transitions. I think the effects you made for when the character ends the level are perfect.
Overall your game is very detailed and extremely polished. While it is simple, the simplicity is done perfect and I can see you put a lot of work into it! Well done.
Good morning! Great work on your project, I loved the art style and I think the animations for the animals are beautiful. You did a great job for level design, and it all flows together very well. Here are some thoughts I had while playing your game!
- The player input control has a slight delay when you're pressing the movement key, feels like the character has some weight behind it, which feels good for the larger animals but slightly out of place for the smaller one.
- In the introduction dialogue, the sfx for the animal talking kind of cuts out as each dialogue text reads out.
- I love that you used a combination of 2D and 3D, possibly creating an artificial workaround for stylized shadows would make your game pop!
- The transition between animals were fantastic, but there was a bit of lag when transition between the two which made the screen studder for a moment.
- In the bird sequence, if you finish in more than 6 moves, it says "I can't help but thin" in stead of "think" I believe
- I think in instead of starting over from the beginning after completing the bird level, it was a little frustrating to have to try to go back through the parts completed to reach the other endings.
Overall great game! This was a fantastic experience for a game made in a month, both the art and composed music were stunning. Although I was a little confused by the flying saucer but I assume we learn more later?
Hello! Great work on your submission and congratulations to your team! You all did a fantastic job collaborating and creating something amazing. The art is amazing and I felt like from first glance it was highly professional. I compiled a few points of feedback that may help your game in the future!
- When you start the game, the background audio cuts out and stops if you wait outside the building long enough
- Controller doesn't seem to navigate during the main menu (at least I can't select to the exit button), I am able to select the start game button though.
- A pause menu, and additional settings like audio control would be fantastic
- While controller input is active, it might be beneficial to disable the mouse (icon and functionality)
Overall great work once again! I loved how you put little secret cameos of your last projects in the game (i.e. the two colorful square and triangle characters)
Great work on your game! I found it a very interesting concept, and the art style very stylized and cute.
Everything was very polished, if I had to put feedback on anything I think the work/destress keys or button had a slight delay before activating. At least on my end, which could lead to the player holding the destress too long and accidentally ending a life they didn't mean to. Otherwise great work!
Sorry to hear you had trouble. If your talking about the first key, don't forget to use your pulse ability, as it'll help you find hidden things that could help you reach it. The doors are often openable through switches in the level. I think if I continue to work on the project I'll make it a little more accessible and less devastating for the player if they fall.
Hey thanks for playing! Sorry to hear it was a little confusing. My initial thought was to make the gears that kill you a lighter color than the background ones to have them stand out, but I think it might be better to have them be pingable and change their color to determine if they're bad. If you have any ideas on how you might make the platforming a bit more bearable feel free to let me know!
Holy cow! First initial look at your game through screenshots I came in with a minimal mindset but your game has a lot in it. Full functionality, animations look awesome, events played out well and I didn't find any bugs through my run through. For a 30 day project this is amazing. I honestly really like the art style that it has, a simplistic but quirky pixel art reminds me of Undertale. Great work!
Hey! I just played your game and wow! First off your art style in your work is amazing, I'm surprised you were able to do so many assets and scenes within 30 days, and then on top of that code the functionality for all of it. Do you make your own dialogue system or do you have a premade asset you use? Overall, I really like the story you came up with, it flows great and it felt like I was in a movie the whole time.