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Ducks Crossing

122
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A member registered Apr 17, 2016 · View creator page →

Creator of

Recent community posts

Thank you! I definitely want to brainstorm some more ideas on how to add more secrets, so definitely in the future! 

Great work on your game, I like the art style you chose and thought it was cool you used Anya as inspiration! The microphone is a cool idea but I was having a little trouble getting it to work properly, granted my phone might just be a bit beat up. 

Great job! I liked your game art style, the minimalistic animations made it very appealing. 

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Sorry to hear you had trouble. If your talking about the first key, don't forget to use your pulse ability, as it'll help you find hidden things that could help you reach it. The doors are often openable through switches in the level. I think if I continue to work on the project I'll make it a little more accessible and less devastating for the player if they fall.

thank you for playing! Just so I can try to make it better, where exactly on level 2 did you find it frustrating?

Hey thanks for playing! Sorry to hear it was a little confusing. My initial thought was to make the gears that kill you a lighter color than the background ones to have them stand out, but I think it might be better to have them be pingable and change their color to determine if they're bad. If you have any ideas on how you might make the platforming a bit more bearable feel free to let me know!

Holy cow! First initial look at your game through screenshots I came in with a minimal mindset but your game has a lot in it. Full functionality, animations look awesome, events played out well and I didn't find any bugs through my run through. For a 30 day project this is amazing. I honestly really like the art style that it has, a simplistic but quirky pixel art reminds me of Undertale. Great work!

Great game! I think the premise of your game is pretty cool, and I think it's awesome how you implemented the torches. I'd say the only thing is the volume of the game starting, the reverb surprised me and made my headphones reverb haha. Other than that great work, very well polished.

Hey! I just played your game and wow! First off your art style in your work is amazing, I'm surprised you were able to do so many assets and scenes within 30 days, and then on top of that code the functionality for all of it. Do you make your own dialogue system or do you have a premade asset you use? Overall, I really like the story you came up with, it flows great and it felt like I was in a movie the whole time. 

Art stile is awesome. The big boss ngl scared the crap out of me because I wasn't expecting it! Haha, but really it was fantastic. 

Thanks! I'm glad a good amount of people are able to deduct that super quickly. I think adding more control in the air and a few suggestions that were made about the shadows would be a great addition to making it feel a little better when stopping them. 

Thanks for playing! I'm sure  happy with how the cameras turned out since it was my first time playing around this in-depth with cinemachine. 

Very interesting concept.

Fantastic job on your game! It was super cute, easy to understand and a great collection of mini games to enjoy as a gameplay loop. Well done.

Hey great submission! Here is some feedback I thought of while playing:

  • Your game looks and sounds great, very responsive controls and definitely what it should feel like if you are in a time trial.
  • There were some times where the boxes would get stuck in a corner and I wasn't able to get them out. Maybe making it to where the cubes can be grabbed and dragged (slowly) with interact would be beneficial.
  • I noticed you can't jump on the conveyor belt.

Overall great work on your game. It was well made and super polished.

Great work on your submission! Here is some feedback that I thought of when playing:

  • For a game that has a time limit (where your player has to try to complete a task in the shortest amount of time possible or try to beat a timer) its important to the player that they can move how they want and when they want. I think that the moving platforms limit how the player can move and forces them to wait for a platform to reach back to the ground (especially if the player can't jump).
  • Art was spot on but I think the size of the level was too small for the screen (or the camera was zoomed out?) I just noticed that when fully zoomed in the actual game was about half the size of the actual screen but that might just be a Godot thing.
  • As a 1-person team you are often limited by manpower and time constraints, I think you managed both perfectly and completed your game in the time limit which is something incredible by itself! Great work.

Once again a job well done for your submission, I enjoyed it and I think you did a great job.

Great work on your submission! Here is some feedback if it helps!

  • UI was great and responsive!
  • Animations and effects were definitely a cool feature
  • Player movement was responsive but a little lacking and felt like we weren't moving as fast as the animation shows, this includes the enemies. It may make it feel better if you find some generic simplistic low-poly texture for the ground to give some sort of reference.
  • Damage distance was hard to gauge, if you were able to implement some sort of auto target crosshair that sticks to the nearest enemy or cycles through enemies it would feel a lot better (if you had a static crosshair too).

Fantastic submission and well done! You put a lot of effort into your work and it shows.

Pixel art is great and I like the instructiveness you put for the main title screen. Here is some feedback if you'd like!

  • I noticed the UI button for the start is in front of the cursor art, it may be beneficial to change the priority or move the layers around.
  • Some of the UI you used still has a little bilinear filtering on it, try setting this to point in the editor on your sprite and they should look a lot crispier
  • Overall I think the gameplay loop is super nice, the enemies feel nice and combat feels natural. Maybe some more screen shake would be nice when being hit or hitting. 
  • Smooth camera control would be good, if you aren't already Cinemachine is a great way to implement easily modular camera control that has smoothing applied so it feels a little smoother when following your player, it would be useful to look ahead of the player when moving and then return back to the center smoothly when you're standing still. 

Great work overall! Definitely a great use of the limitation and you implemented the theme well.

thanks for the great feedback! 

Thanks! Yeah I had a little bit of an oversight with school finals but I'm happy with the project and what I learned for it! 

First game I clicked on and I can already tell this is the winner. Super well polished, great sound design and great use of the limitation. Great work overall! Only noticed on bug (if even that) but when you reach the end and you get your time. you can repeatedly press the "open hatch" button and the time just readjusts to the timer (which i assume is still counting down). 

Super weird, I didn't have long to playtest before submission so I'm sure there's a lot of weird bugs lol. I'll have to check it out and see what happens, but this was a first for me trying to make any of this so I'm almost 99% sure the loop gets messed up at some point. Supposedly it should just go on forever. 

Thanks for playing! I’m glad you enjoyed it.

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very cute and I appreciate the phone control availability 

Lighting was a little weird but the fundamentals were there! I was a little confused on what to do when waiting for my flowers to grow but I just enjoyed the music!

Very challenging lol but fun

Very interesting concept! Playing with the sliders I thought it was very interesting to get different results. It would have been cool if you were also able to randomize the colors the flowers could have, or maybe slight variations of the stem colors (different shades of green).

Great art and models, and I see what game you took inspiration from and it was really well made for what it was!

Love the close up art! And the story was great. Although I got stuck at the final tree scene where it was fully bloomed and couldn't interact or exit from the screen. Also, PUT THOSE GRIPPERS AWAY LOL

Art is fantastic and the scene is set perfectly for multiple directions which gives the player options which I find fantastic. I'm homing to get better at pixel art in the future so seeing this is an inspiration!

Art looks amazing but I think the browser build is a little broken! Hope we can try it in the future when there's a patch.

Very unique movement, I thought the mechanics were interesting but unfortunately the rope couldn't save me from falling off the edge of the map lol.

The picture-book watercolor art is very unique and it makes the game stand out so great work! The sound effects for the UI were a little loud but it was a very interesting experience!

The character designs are very interesting, and the animations are top notch. Great work!

You have some good mechanics down (vital ones like moving, turning and jumping), I think what would make it a lot more enjoyable is having a set understanding what you are looking for or what you are doing. And to increase your view distance for your camera. A lot of clipping happens and it makes it hard to traverse the area. 

Love the art style and it is very creative to use real pictures and add your art into the scene. It is very creative and also very efficient!

I DID IT! Surprisingly difficult for its simplicity! Great work.

great work! Haven't played a bullet hell in a long time and this one definitely scratched the itch.

Very in-depth. I'm surprised someone could make this in just 3 days since I can see there is just a so much that had to go into the development. Very well done!

Very cute game and unique concept! (I got all the rabbits)