Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Dungeon's DepthsView game page

The Dungeon's Depths is a short RPG made in 7 days for the GameDevNetwork:Cherry Jam
Submitted by Rami Jhirad — 3 hours, 15 minutes before the deadline
Add to collection

Play game

The Dungeon's Depths's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Relevance#243.3413.571
Originality#272.8063.000
Overall#302.7172.905
Fun Factor#342.0042.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Host(+2)

Bugs aside, I like what you're going for and the general design is lovely. I agree on the points of movement speed, though I think it'd be nice to introduce some temporary buffs when killing enemies, either in the form of potions or just by walking over them. Good job!

Submitted(+1)

The game is a cool concept, though it could use a bit more in the realm of gameplay. Something to show you are attacking in the game world would be nice (a red flash on the enemies would be an example of something like that), and the movement could be sped up a little bit, but overall has some potential and is a cool idea so far :)

Developer

Thanks for the feedback.
P.s: What's funny is that earlier the movement speed was even slower and you needed to pick up item drops from killed enemies or crates to increase your movement speed, Damage and Defence. Unfortunately, i had to cut the item system and lock the movement speed due to time constraints. Thinking about it yeah, I should've added some feedback for hits. That's really something I should've thought of.

Submitted

Very interesting art style. I like it. But would be helpful if 1. I died when my health reached 0 XD. and 2, how to play the game :)

Developer(+1)

Thanks a lot for the feedback. There's a control list in the description of the game. But apart from that, I agree in retrospect that there should have been a tutorial level or at least controls screen in the game.