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A jam submission

Cards Against DungeonsView game page

Delve into dungeons and beat your foes at an interesting card game.
Submitted by FactioneR — 14 minutes, 3 seconds before the deadline
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Cards Against Dungeons's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#213.3594.750
Theme Relevance#233.3594.750
Overall#253.0054.250
Fun Factor#292.2983.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

i have no idea what i just did.. but it looked pretty good?

Host

This is so cool! I love it. 
I think the category priority could be simplified as well as having losing cards inflicting say, 50% of their intended damage.

Please develop this more! 

Developer

Thanks for the feedback! I'm already trying to simplify them but I need to find a good balance between them first

Submitted(+1)

Really cool idea! It would be cool if the font size was bigger as it is hard to read. Do I understand correctly that strength cards own everything or should it read "ice -> strength"? :D

Developer

Yeah, I'm currently working on a fix for the font and I will also make the game fullscreen. 

You are close about the strength. When attacking with strength against another attacking card of anything other than strength, the other card will win because magic is considered to be long or medium ranged, while weapons such as swords and maces are short ranged. BUT when attacking with strength against a defending magic card, then if the defending card's power is less or equal to 4, the strength card will win.

I decided not to write this info inside the game because I want players to discover them by their own. So they can plan ahead when building their decks.

Submitted

Wow okay then my understanding of the game mechanic was way off! I didn't realize that there is such a thing as ranged vs. melee. I understand the discovery part of your reasoning but for a reasonably complex system imho it would be better if there was a short description/tutorial of the underlying mechanics like in similar battlecard games (Magic, Yu-Gi-Oh, Heathstone etc.). Unless you want it to be a puzzle game where you need to deduce the rules (like i.e. in The Witness). But then the rules need to be discovered one by one so the player does not get overwhelmed.  I understand this could be out of scope of a game jam but something to keep in mind for the future. Anyway  cool game with a lot of potential!

Developer

Tutorials and hints where in plan when I started building this, but I managed to finish the rules and mechanics with about 5 hours remaining. Then I focused on the art part.

I'm really glad you liked it!