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Dungeon Stooge of the Weak Lord Badaxe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Relevance | #2 | 4.500 | 4.500 |
Originality | #3 | 4.333 | 4.333 |
Overall | #3 | 4.139 | 4.139 |
Fun Factor | #5 | 3.583 | 3.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members (Discord Usersnames)
DigiDysce, Moski, RobinHoodPT
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Comments
This was a really cool concept!
I love the concept of this game, kind of reminds me of the card game "Boss Monster" how it puts you in the shoes of the video game antagonist. Great art and animations as well.
For feedback, I would recommend to cover the solid black parts of the level (i.e. the "outside") with tiles, just to make it complete (more of an aesthetic fix really). Also, I got confused with the trap door in the beginning, as I thought I could hide treasure there.
Lastly, I'm sure that this was rushed for the jam, but for the instructions it would better if you had some graphical demonstrations of how to put keys and treasure in things as it took me a few tries to figure out how the game is actually played.
Other than that, great job! And I'd highly recommend that you continue with this.
Very nice job! I enjoyed your take on hiding the treasure/keys for the heroes. I finally beat it on my third playthrough after figuring out that you can use a key on the chest after putting a treasure in.
First off, that splash art is gorgeous! Super unique game idea, I always wondered by the npcs I slayed dropped keys, it all makes sense now. Really hope you all carry on after the jam, love the whole concept
My first time around I somehow managed to give an extra key to something, leaving me with -1 keys. It's also not clear which chests accept 2 lots of treasure and which don't. It was only through trial and error that I figured that out in the first place, I thought I was missing a room, or there was a hidden passage or something.
If you expanded on the idea this game could have legs.
Like having to place traps, or avoiding setting off traps meant for the hero, or both. Make it a puzzle to figure out the correct order to enable the traps and allow you to get to the exit without setting them off.
There's a whole bunch of dungeon related tropes you could play off of with this.
Yeah, the negative keys were something I missed entirely. However, every chest can take both treasure and keys. We're going to work on a post-jam version with more features, more levels, and a more fleshed out story. Thanks for the feedback!
Very relevant and clever! A bit tedious to play, though. It's a fantastic concept, so please do continue to work on it! I'd love to play future versions!!