Ah man, I didn't realize how bad the anchor were until I saw this. That'll be something to change!
DigiDysce
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This was a lot of fun. I love the 8-bit aesthetic. I do think that making the enemies take less hits would have added to it.
I also think that the distance you go when hit should be tweaked. It made the boss fight much more annoying to feel like I'd lost progress every time I wasn't able to dodge (which happened a lot, I died around 7 times on him).
I hope you keep working on it. It has potential!
Ah, I see what you mean. The health bar did go away after that blast, so I assumed it was dead. Also, it wasn't the pillars I hid behind. The entry to the room has a section that can't be seen by the boss, so I would peek out, unload, and then hide again. I'll check out the updated version very soon!
This game was a lot of fun...until the end.
Once I got to the reactor core, and finally got all the enemies killed, it turned to a repetitious bit of "shoot enemy, hide behind corner, wait for health to recharge, repeat." I feel that having some health pickups would have made that fight a lot more fun, as it would give the player something to move to. It was overall a solid game, it just lagged there in the end.
Also, I dunno if it's supposed to happen, but after I defeated the Alien, it kept attacking while I was trying to move to the next room. I don't know if that was supposed to happen, but I died on my way and had to redo that boss fight.