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Dracula's Plans's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Relevance | #9 | 3.500 | 3.500 |
Overall | #15 | 2.972 | 2.972 |
Fun Factor | #17 | 2.667 | 2.667 |
Originality | #27 | 2.750 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members (Discord Usersnames)
Yannage#5634
TheGarbageGreg#1930
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Comments
Lovely story! I included it in my GameDevNetwork: Gooseberry Jam compilation video series, if you’d like to take a look. :)
Very nice game! I found the story humorous and the pixel art and animations great. I felt like the game had a few bugs though. Sometimes, I attack a guy and he just stays alive until I go away. Sometimes I levitate because of no apparent reason.
I'm glad you enjoyed your play through ! I appreciate the feedback about the bugs. We are going go work on this more when the judging is complete since we really liked making a platformer :)!
I loved the different attack, especially flying and teleporting but it feels that they are executed arbitrarily.
As already noted, inability to look down to see if there are spikes there is a problem.
The amount of story-text at the beginning is way too much.
Thanks for the feedback nns2009!
I was thinking that there is a missing "tell" before you attack. It feels a little random how they execute, but are based on distance. Since there isn't a precursor to it, it feels like you end up flying blind. I'm hoping to improve this by giving the player an indicator to give them more control on these abilities :)
The look down I think could help improve the player from dying ;---; or at least doing a spawn point/check point to make up for dying in a pit.
The story is painfully long, I agree. I think we are going to trim it down to something short and brief. Maybe doing a longer iteration on a credit's scene.
Very good art, animation and sounds. I also like the mechanic with different attacks depending on your distance from the enemy. It feels very original. I think the game is visually a little bit too dark for my eyes, but everything else is perfect. Looking forward to more games from you.
Thanks for the feedback felixsoum! When working on it I actually amped up the lighting higher than the levels that it was originally drawn in. I was thinking of bringing up the levels all together because it feels a little harsh on the eyes. I appreciate all the input :)!
I really like the pixel art in the game, good job on the sprites and I like the cutscene image.
I like playing as dracula and getting to be evil! Having multiple attacks was a cool idea too! I really like the move where you teleport to the enemy and you pull your cloak up and kill him.
The whole story made me chuckle a bit too!
One thing that I thought was pretty hard was there was no way to tell if a jump down would lead to death by spikes or if there was more castle with enemies down there. Maybe the spikes should only hurt you a heart or so and give you a chance to jump out, or maybe put you back on the ground where you were before but lose some life.
Thanks for such a detailed response chrs! At first, the multiple attacks was a temporary thing, but it kind of grew on me. I liked the idea that even though you don't have a lot of controls, they can feel fun pressing at different times (distances).
Me and my partner want to work on this project more and finish it up, so this feedback is much appreciated :)! I totally can see what you mean about the insta-death on spikes :X. I may make a respawn or checkpoint to make up for the spikes. I think maybe starting at the beginning is a bit harsh for the player.