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Shot in the Dark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyability/Engagement | #7 | 1.750 | 1.750 |
Theme Implementation | #7 | 2.625 | 2.625 |
Overall | #7 | 2.375 | 2.375 |
Presentation/Game Design | #8 | 2.750 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was your take on the theme?
Fear the dark, fear the light.
Game Engine / Tools used
Unreal 5, Mixamo, Fab, Unreal Marketplace
How many team members worked on your project?3
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Comments
I liked the map and the visuals felt perfect for the environment, the tunnels seem long and complex, and like it’s easy to get lost or disoriented which adds to this. I wasn’t so sure if there was an end goal or some way to win, when I played the enemy got stuck on a part of the scene after a bit, so I was just wandering around empty tunnels for a while until I quit.
The game looks great, however gameplay-wise I couldn't find an objective to the game as I felt I was walking in circles just finding batteries. Some sort of goal such as finding a way to kill the monster could improve the game.
I like the blinding the fella to stop him but then I lost him, like how I lost my mam in Tesco when I was 5