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Snapshot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation/Game Design | #4 | 3.286 | 3.600 |
Enjoyability/Engagement | #6 | 1.826 | 2.000 |
Theme Implementation | #6 | 2.921 | 3.200 |
Overall | #6 | 2.678 | 2.933 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was your take on the theme?
Use the camera given to you to take a "shot" of the dark, lighting it up using the flash of the camera.
Game Engine / Tools used
Godot 4.3
Blender
How many team members worked on your project?3
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Comments
The main mechanic of lighting the way with the camera is implemented really well and the effect it has on the environment looks great and is very unique. The atmosphere of the game also feels perfect. The level is very small however, and the keypad seems to let you in no matter what. I feel like the opportunities that this mechanic could allow in gameplay aren’t really explored here, probably due to time constraints, but what was there seemed to have a lot of potential.
This is a really creative way to interpret the theme. I love the atmosphere and lighting with the camera flash mechanic. I'm curious about what the inventory was for. Where you originally intending to have more items than just the camera?
The design of the room was going to have a few more steps before getting to the exit, we just ran out of time.