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Zombie valley's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #72 | 2.041 | 3.333 |
Graphics | #76 | 2.449 | 4.000 |
Fun | #87 | 1.633 | 2.667 |
Overall | #89 | 1.888 | 3.083 |
Theme Use | #97 | 1.429 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was your favourite part of working on your game during GDM?
being able to push my self and learn how to make multiple choices
What was the hardest part of creating your game?
learning python in renpy
Did you use any pre-existing assets in your submission?
just the backgrounds because my custom backgrounds are being made
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Comments
I think it's a good start. If you decide to keep updating it, after introducing the characters I think it would be a good idea to set the plot hook to give the story more direction. A strong plot hook will pull the player in and help give the characters more context. I think the characters look great and it looks like you're giving them their own personality characteristics. Music was nice and fits the mood of the game well.
The characters are distinct enough, but the story didn't really feel like it was going anywhere. Music was nice, but maybe there could've been more sound effects or just more music tracks.
I have little experience with light novel games. The closest game to the genre that I've played would be the Ace Attorney series. I'm know nothing about Ren'Py, so I can't tell how much is out-of-the-box, and what is custom-made. From my perspective, the game plays fine, and is pleasant to navigate through.
The story was intriguing, and I like the attempt at introducing branching paths. However, each day felt like an abridged version of what it was supposed to be. This felt like it limited the impact whenever I made a choice.
For example, the first day is about the main character (MC) meeting the other characters, with Zombie being important. Regardless of how unfriendly I was towards Zombie, the plot would force Zombie to be on good terms with me. This is due to the events of day two resulting in learning about a curse in Zombies house, which is needed to keep the plot of days 3 and 4 coherent. Beyond the changes in dialogue, it didn't feel like the choices I made had an impact on the story.
The first two days could have been longer so that the story setting could be expanded on and allow for actual consequences. For example:
By expanding the first two days, there is more room for potential branching to the story, and a consequence is included for not following the story's intended path. Mind you, this is under the assumption that the story is intended to have supernatural themes as signalled by use of zombie and feline character designs.
Overall, it has an interesting premise, but the story limits how complex it can become.
thank you for the comment im sorry for the game not being perfect it was made in a week so i haventgotten around to making the choices matter but they shall soon again thank you for the comment
I forgot to fit this in the initial comment, but I enjoyed the section where you get to choose which activity you wanted to do during the last available day - It felt like a slice-of-life chapter and it was an appropriate break for the characters after the preceding day's events.