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A jam submission

Grab the coinsView game page

Gather coins into a pit!
Submitted by HurDerKen — 5 minutes, 28 seconds before the deadline
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Grab the coins's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Use#403.2503.250
Sound#482.7502.750
Overall#492.7812.781
Fun#512.5002.500
Graphics#712.6252.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What was your favourite part of working on your game during GDM?
I got to create animated sprites for the first time

What was the hardest part of creating your game?
The Null reference errors that popped up after uploading

Did you use any pre-existing assets in your submission?
- "Free Pixel Font Thaleah" by Tiny Worlds
- "Free Casual Game SFX Pack" by Dustyroom
- Some menu code from previous projects

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Comments

Submitted

Pretty fun; I like how having more coins slows you down, and I really like the grading system -- it really gives you an incentive to do better. There are a couple additions I'd like to see. For one, some music. For another, some way to see how many coins you're currently carrying. Still, this was surprisingly good.

Developer(+1)

Thank you for playing my game and leaving a comment.

I've created a few arcade-style games in the past but the score didn't mean much beyond personal achievement. So I wanted to give the score more meaning when certain criteria was met. That's why there is a grading system with differing artwork on the ending screen. This dovetailed well with my goal of personally creating more art and animations for a game. I will need to develop a better workflow creating sprites and art, as well as practice drawing more. There were only 3 ending screens and a handful of animations, but I still struggled with bringing a concept into reality whilst making it look right.

I agree that music would have been nice to have in the game - it has been missing from all of the games I've recently created. I think it's because I've been focusing heavily on the coding aspect of things when I first started joining game jams, which has resulted in a habit of putting the art and audio lower on the priority list. I would like try my hand at composing some as well, so this may end up being my next goal for the next game jam. 

A gauge to see how many coins you are currently carrying was originally in the cards. It was intended to be developed as part of a different mechanic, coin throwing.  Con throwing would have been used to repel creatures that would steal coins from the hole, and would have forced the player to sacrifice the most recently obtained coin to stop the creature. This mechanic was omitted as I spent more time focusing on the animation and art.

Submitted(+1)

Your sprite work is VERY nice. The gameplay however is a bit lacking, but definitely not bad. You have some interesting ideas that are implemented fairly well.

Developer(+1)

Thanks for playing my game and leaving a comment.

Thanks for the kind words for my sprite work. I think it helped that the shapes I was working with were extremely simple cuboids and cylinders, which made it easier figure out shading, positioning, and drawing the correct perspective. I was using a free browser based tool called Piskel.

I had trouble with the graphic design side of things, so I decided to omit a few mechanics: This would have been creatures stealing coins from the hole, and a coin throw mechanic that would have sacrificed the most recently collected coin to repel the creature by chucking money at it.

The main game still functioned well without these additional mechanics, but, as you have observed, the gameplay is left very basic.

Submitted (1 edit) (+1)

Good work! Wasn't expecting the encumbered mechanic at first, but made it a fun to manage another element in the simple gameplay.

Also like the sprites & art on the game page.

Developer

Thank you for playing my game and leaving a comment.

I added the art to the game page so that people can see the different ending screens, and in case they got really unlucky with the coin drops. I'm glad that you like the sprite and art: I wanted to try designing and animating my own sprites for once.  I have learned how difficult it is to make even a static image from a specific perspective to look correct, and have gained a better idea as to how difficult and time-consuming the animating process is, even for simplistic designs.  

I added the encumbrance mechanic to add a little bit of complexity to the gameplay. I wanted the player to decide between depositing their current collection now and returning back to normal movement speed for the next batch vs. holding onto their collection for a potentially larger payout whilst being slower (and potentially not getting to the coins in time).