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Thieves Night [Game Develop Month]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #68 | 2.245 | 3.667 |
Theme Use | #74 | 2.245 | 3.667 |
Sound | #82 | 1.837 | 3.000 |
Overall | #84 | 1.990 | 3.250 |
Graphics | #94 | 1.633 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was your favourite part of working on your game during GDM?
I got a lot of time and could very relax.
What was the hardest part of creating your game?
making puzzles, it is very hard to make a hard puzzle.
Did you use any pre-existing assets in your submission?
Yes I used a minecraft font.
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Comments
Neat puzzle game! I like the general concept of it, and think it has potential if you wanted to add more mechanics (such as different types of guards, maybe obstacles/cameras, stuff like that.) I did experience a couple bugs, mainly one that seemed to cause me not to complete the level even if I collected all the gems and reached the end. This only seemed to happen sometimes, not all the time, when I reached the end on my very last move.
Fun little game with good sound design and a neat concept; I think the idea of "grab the jewels, avoid the guards" with limited moves has potential as a larger game. The one thing that was odd to me was that seemingly in the last level of each world, when you hit the flag, you stay in the level and aren't booted back to the stage select screen or anything. Regardless, this was very good.
Update: downloaded and played! I love stealth games and this a great distillation into puzzle mechanics. Really fun. Would love to see it polished and playing on mobile.
Seemed pretty easy to me; after extracting the zip, I just ran Thieves Night.exe. The only hitch I can think of is that scrolling through and selecting in the game's menu only use the keyboard (arrow keys to move, space to select), meaning the mouse doesn't work.
I just re-downloaded and ran the app. Worked as expected! Thanks.