Neat puzzle game! I like the general concept of it, and think it has potential if you wanted to add more mechanics (such as different types of guards, maybe obstacles/cameras, stuff like that.) I did experience a couple bugs, mainly one that seemed to cause me not to complete the level even if I collected all the gems and reached the end. This only seemed to happen sometimes, not all the time, when I reached the end on my very last move.
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Thieves Night [Game Develop Month]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #68 | 2.245 | 3.667 |
Theme Use | #74 | 2.245 | 3.667 |
Sound | #82 | 1.837 | 3.000 |
Overall | #84 | 1.990 | 3.250 |
Graphics | #94 | 1.633 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was your favourite part of working on your game during GDM?
I got a lot of time and could very relax.
What was the hardest part of creating your game?
making puzzles, it is very hard to make a hard puzzle.
Did you use any pre-existing assets in your submission?
Yes I used a minecraft font.
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