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Keltfire

362
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21
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3
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A member registered Jun 13, 2020 · View creator page →

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Wow there is a lot of potential with this game, I really enjoyed playing this! Aside from the obvious UI touch-ups and more information given to the player (such as which color dice do what) I'd also recommend showing what the player has equipped so far when they're choosing their item reward after a battle.

I still loved what you have here, and am really hoping you get a chance to expand on this game because there's a lot you can do with this and I would love to see the direction you take it! You definitely deserve more plays/ratings

(On that note, I'd recommend including a web build if you can - people in game jams tend to lean away from trying download-only games a lot unfortunately)

Wow I really like your core mechanic, lots of potential to build off of it! I will admit, the puzzles had me confused in general: I liked the main menu as a sort of "puzzle" and think that one worked well, but once in the game itself I think it could use a little more guidance to help the player get on the right track with solving puzzles.

All that being said, I still think you have a great core here and solid foundation to work off of, just needs some small tweaks and you can really go crazy with this!

Great concept and foundation of a game! I felt at times that the direction litter gets blown was a little finnicky, but I may have had to get used to it a bit more. I loved the art style and general theming though, very cool game! If you wanted to expand on this, I could easily see some cool new map mechanics you could implement, more powerups, and stuff like that

Thanks a bunch for playing Simon! Glad to hear you enjoyed it

Appreciate you taking the time to play and leave a comment! I hope I can add everything I want to add too, there’s so many directions I’d like to take this it’s a bit overwhelming haha

Thank you so much for playing! Glad to hear you enjoyed it!

Thank you for playing spoonsweet, glad you enjoyed it! Great to see you participating again this year too!

Wow, I'd been looking forward to playing this one just from the art style but it did not disappoint in gameplay either! The combat system was a little difficult at first but I was able to pick it up before long, at a really good pace actually. The boss fights were varied and interesting all around. Really great game, would love to see you keep working on this!

Wow, great foundation of a game, good atmosphere, creepy monster to avoid, all around fantastic! I thought it was pretty tough, then I went back to the main menu and saw there are two harder difficulties?? I can't imagine, but well done regardless

Lovely little puzzle game that was very cute the whole way through! Took me a bit to understand what was going on but once it clicked, was a great time

What an adorably lovely game. I loved every second of playing this, so sweet and wholesome, and the puzzles were simple and easy to understand but still fun to complete. No notes, this was fantastic

Love the game, really enjoyable experience, I just wish it was longer!

Managed to win even though I definitely really pissed that kid off. Very fun game though, well done!

I love the switcheroo you've done where you plant coins and gamble for carrots haha - really cute and fun game, well done!

If I make it to round 2 that is definitely the plan - really glad you enjoyed it, thanks for playing!

Fun game! Your gameplay loop is really nice and feed into itself very well, but I think it could afford to get more difficult as time progresses. I'd also like to see some sort of tooltip on the pumpkins to see what they do as it took me a little bit to figure out some of them. It's a really good base game though, kept me hooked for quite a while!

One last thing, I think I encountered a bug: not sure how it happened but my second run I couldn't die - I dropped to 0hp and attacks just didn't do anything, I was still alive.

Cool game concept! Not sure I understood what the cards were doing right away but with the tooltip you have in the bottom left along with the descriptions after each wave I was able to piece it together. I would love to see a little more player agency in the card rewards after each wave (instead of getting a random one) but I think you have a great start here

Thank you for playing! Glad you liked it

Thank you so much for playing, was great to see you play live on stream! I will definitely be adding plenty more abilities, enemy types, and more, especially if I get to work on this game again next round!

Wow that was surprisingly addicting, my economy started to ramp up really fast once I got that third flower into my farm and it was fun to see how fast I started killing enemies once I got that going! One small thing I noticed (and I'm not sure if this was intentional or not) but the bullets I fired seemed to move with my character as I moved around instead of keeping their own trajectory in space.

Excited to see where you go with this if you continue to work on it!

Very fun game, good puzzle platformer with simple but still interesting mechanics! Loved the entry, good job!

Extremely well designed game, kept me playing through the whole thing. That last level was tough but helped me figure out some good strategies for navigating the game mechanics. Glad to have contributed to the ever-expanding market for space paste 

I remember testing this out earlier: great potential here and would love to see where you take this!

Oh man I wanted to try this one as soon as I saw it on stream and it did not disappoint. Extremely well done! Reminds me of Inscryption in all the right ways, and your mechanics work really well together. No notes (other than maybe an interactive tutorial for the future) but can't wait to see what you add to this if you keep working on it!

Wow this was really addictive. I could feel my arithmetic skills actually improving as I played too, extremely well done!

Fun and interesting mechanic that was surprisingly challenging! Agreed with others that the camera spinning was a little offputting and made it difficult to look at and follow, but I really like the idea overall

I'm not sure what triggered the bug, but there were a couple times the number dice weren't matching up with the layout of the UI (always happened at the start of a new round/enemy). I had a couple times where a number dice started in one of the attack slots, and one time where I thought I was missing a number dice entirely only to find out later that two of them were layered on top of each other.

Very fun base mechanic, it felt extremely satisfying throughout the whole experience! I think you nailed the audio and visual cues as others have said, it was all intuitive and made sense. Only minor thing was that the mouse sensitivity didn't seem to change even as I lowered it in the settings, but that should be a quick fix

Wow this was super duper fun! I ended up playing a lot longer than I intended to but I think you have a great couple mechanics working very well together here. The UI had a few bugs here and there but with some touch ups and polish (and added music) this would be absolutely perfect!

Very cool game concept, I like the mechanics you have in place a lot! My only issue would be that the timing of using your psychic power to repel gheists getting close to you felt very finnicky, I had multiple times where I was using it as they were next to me and they seemed to ignore it and still get me. With that fixed though (or maybe explained more, I could have been missing something) then I could see this being fantastic overall!

Good foundation, I can see a lot of potential for a great farming sim here! As others have said the movement felt very crisp and good, though I think the farming loop could be elaborated on a little bit (maybe some additional steps in there, like having to water the crops, or fertilize, or both) but you may be planning that already. Either way, I look forward to seeing how this develops!

Wow this game is adorable! So much silly fun too, a fantastic casual game that as I'm sure many others have said would work great as a multiplayer game, local or otherwise

Thank you so much for trying it out, and glad that you enjoyed it!

Thank you for playing, and very happy to hear you enjoyed it! I will be sure to make the tutorial interactive given a bit more time, because I agree just the last-minute how to play menu I had to put together is a bit lacking

Appreciate you playing a lot! Glad you enjoyed it!

Thanks a bunch for playing! Will definitely be working on this game more as it’s been a blast to work on

Thank you again for playing on stream Brainfart!! Always great to see firsthand how someone plays your game for the first time.

Simple yet effectively fun platformer! Loved playing through it, and your level design was fantastic! That last level especially oh man, that one was tough

Wow fun game! Gameplay felt smooth, and the progression felt good - damage bumps were very noticeable as I got upgrades. It was a little confusing at first that hitting enemies was taking away from my health bar, but I was able to get the hang of it before long. The only issue I really ran into was the game slowing down as I got more upgrades - it seemed to freeze for a second or two when I was hitting enemies after I had a handful of upgrades.

Other than that, great experience! You got really expansive with your skill tree so I'm looking forward to seeing how elaborate it gets.

Very very fun and well done! Always have loved deckbuilders but not much experience with autobattlers, yet it works surprisingly really well here - I like how you have a couple different playstyles mixed into decks already (straight up damage + crit, poison, or even books)