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Mirror City's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #8 | 3.778 | 3.778 |
Sound | #10 | 3.889 | 3.889 |
Fun | #12 | 3.778 | 3.778 |
Graphics | #15 | 3.889 | 3.889 |
Theme Use | #23 | 3.556 | 3.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was your favourite part of working on your game during GDM?
Learning new skills, always has been!
What was the hardest part of creating your game?
Getting cool card effects to work without making my code look like spaghetti
Did you use any pre-existing assets in your submission?
Yes! All of which are detailed in the description
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Comments
Unreal entry! Wonderful job, I wanted to play longer but I was like "I have 10 minutes, that's enough time for a jam game!" Then I of course ran into this game, which takes way longer than that and deserves to be finished!
Wow that is very kind of you to say, thank you for playing regardless of time spent on the game!
Cool idea! I love the mix between a card game and an operational view with the city. Also nioce that you got to implement progression with new cards and more agents! Really good job. It took me a while to figure out how the game works actually, an interactive tutorial would have been very nice! It took me a couple of minutes to figure out there was a How To Play section :D Aside from that I'd recommend making the text a big bigger. I'm playing on UHD and it's a bit hard to read. Good job on your game!
Thank you for playing, I hope it was an enjoyable experience! I hear you on the text size, a general UI overhaul is much needed as I struggled with that quite a bit. I had also originally planned to have a tutorial mission at the start of the run, but unfortunately ran out of time on implementing that and had to resort to just a How To Play menu. Definitely on the to-do list!
Awesome game! I couldn't quite work out what I was doing wrong as it didn't seem possible to not lose to suspicion going too high each round, but otherwise loved the mechanics!
Only real things I would change is make the font size bigger on cards and the overview map.
Hey thanks for playing, and for the feedback! I struggled a lot with general UI design and scaling, I definitely want to revisit that in general to not just make the cards more readable, but the whole UI.
It's pretty fun. It's a little confusing at first, but as we go it's getting better. The storyline in the how to play should be in game, it's part of game part of story telling process (only the story part,not the tutorials), it gives a depth, sense to your game. Which agent from bottom taken as deploy is not clear, a small glow/border around the agent may highlight that. The image sliding (instead of static) behind the menu screen working pretty well. Graphics may need some touches. It's a fun game.☺
Thank you for playing, and for providing some feedback! I had originally planned to include a short "cinematic" of sorts explaining the plot, but unfortunately ran out of time; I hope to get that included soon! I like the suggestion of highlighting deployed agents, or otherwise making it more clear, I'll add that to the to-do list. Glad it was an enjoyable experience nonetheless!
Once I understood what was going on this was a very enjoyable game. I liked the ability to choose which agents to deploy to build your deck for missions and the ability to add cards to the deck of specific agents in particular, cool team building elements there!
Overall very enjoyable and ambitious deckbuilder to tackle in a month, and definitely up my alley! I'd play more if you end up adding to it.
Thank you for playing, glad you enjoyed it! I can't believe I left the MCI Insight bar as interactable but thank you for finding that, should be purely visual! You're also the second person to comment on the dismiss agent button being too small, so I'll definitely be improving on that. I'll also revisit some game flow to see if I can improve on double clicking the cards to play them. Thanks again for playing, and for the feedback!
Took a bit of time to understand how the game worked, but when I did, it was pretty addicting. Nice balance between luck and strategy, like any good card game. Music and sound design are very solid. My biggest problem is that the UI seems to mess up when I zoom the window in/out, which was a bit annoying considering the game screen was too tall for me by default. It's really noticeable considering how point-and-click-heavy the game is. Overall, I liked it.
Thanks for playing, happy to hear it was enjoyable! I hear you on the UI issues, have been getting similar feedback from others as well. Currently working on a solution, it's at the top of my list, hopefully I'll be able to fix it quickly!
The UI issues have been fixed!
Like your game. I haven't managed to win (yet), but will return later to try again. Was overconfident, that time has come to do the final mission :-D
My points for improvement:
All in all - good, solid, polished game entry!
Thank you for playing, and for the feedback, I'm glad you enjoyed it! I like the idea of showing a preview of what will be added to progress (and suspicion, in certain cases) when a card is selected. Adding it to the to-do list!
Couldn't get the game to play sorry. Playing in Firefox.
I'm sorry to hear that :( . Do you have more specifics on what went wrong, did it just not load? I can't seem to replicate the issue on my end.
Hi, I only get one agent when I start a new game so I can't launch any missions. Sorry I wasn't more specific. The game itself loaded, but I couldn't start any missions because I only have one agent.
Hmm, that sounds like it might be related to the UI issues. Still working on a fix but I'll be posting an update as soon as I can!
The UI issues are now fixed! Give the game another try when you get a chance, it should work now.