Pretty fun; I like how having more coins slows you down, and I really like the grading system -- it really gives you an incentive to do better. There are a couple additions I'd like to see. For one, some music. For another, some way to see how many coins you're currently carrying. Still, this was surprisingly good.
Viewing post in Grab the coins jam comments
Thank you for playing my game and leaving a comment.
I've created a few arcade-style games in the past but the score didn't mean much beyond personal achievement. So I wanted to give the score more meaning when certain criteria was met. That's why there is a grading system with differing artwork on the ending screen. This dovetailed well with my goal of personally creating more art and animations for a game. I will need to develop a better workflow creating sprites and art, as well as practice drawing more. There were only 3 ending screens and a handful of animations, but I still struggled with bringing a concept into reality whilst making it look right.
I agree that music would have been nice to have in the game - it has been missing from all of the games I've recently created. I think it's because I've been focusing heavily on the coding aspect of things when I first started joining game jams, which has resulted in a habit of putting the art and audio lower on the priority list. I would like try my hand at composing some as well, so this may end up being my next goal for the next game jam.
A gauge to see how many coins you are currently carrying was originally in the cards. It was intended to be developed as part of a different mechanic, coin throwing. Con throwing would have been used to repel creatures that would steal coins from the hole, and would have forced the player to sacrifice the most recently obtained coin to stop the creature. This mechanic was omitted as I spent more time focusing on the animation and art.