That's the most amount of feedback we've had so far, appreciate the level of detail you went into and agreed with pretty much everything! We're implementing most of these changes as a small update to the game to show friends, especially making the abilities feel better!
CatPasta
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Really appreciate the feedback, thanks!
Yeah if we had more time we would've spent some of it definitely cleaning up bounding boxes and tuning difficulty spikes, but it's awesome to hear you gave it multiple tries! It's meant to be a hard game that you eventually beat by learning how best to deal with enemies without getting hit, rather than having any checkpoints. But maybe makes sense for a short playtime.
That was fun! Sliding up and unloading the gun was really fun cool. Blood & gun smoke particles were a really nice touch too. Also, only game I've seen with voice acting so far!
Could nice to haves / feedback - Would prefer to swap weapons over dropping them. Gun face isn't ideal, perhaps move the gun to a more natural side position, then bring it up for aiming down sight? Pacing could have been a bit tighter, walking from wagon to main spawn area or trying to find the last bandit slowed it down a bit.
Overall, great game!
Nice work! Had to turn the light on in my house, play in windowed with the volume all the way down just to get through it!
A VR port of this would be awesome, right level of interactions nice visuals to look at. Would be terrifying.
I noticed your lights popping a little. I noticed that same thing in our unity webGL build, so you may be able to fix it pretty easy. Go Project Settings > Quality and in the top table thing, select 'High Fidelity' for the WebGL column.
Great work on the art, looks really nice. Just from the cover & screenshots I was keen. I had a bug where the sound didn't play, but after restarting it was all good and added a lot to the game!
I enjoyed the gameplay, it's kind of similar to our 3d submission.
I was a little confused by the unlocks and didn't realise I'd unlocked abilities or that they had a limited use. Maybe just adding a bit more of a visual indicator when you unlock something to help highlight it to the player more intuitively?
Damn that was awesome!! Very well done, particularly the story, difficulty pacing (fun to learn and punish enemy attack patterns) and great music too! Only issue was the enemy ai got stuck sometimes - bats would go left and right super fast whilst moving up/down walls, and wolfs sometimes got stuck in the roof if they did their jump attack too close to them. Also would love to see roll + jump carry more momentum to make movement even more fun. But other than that great job!