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Dark Sun Underworld (Game Jam)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #4 | 4.543 | 4.857 |
Fun | #17 | 3.608 | 3.857 |
Overall | #21 | 3.508 | 3.750 |
Sound | #22 | 3.474 | 3.714 |
Theme Use | #65 | 2.405 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was your favourite part of working on your game during GDM?
I like being forced to actually complete the game and finish it up to make the deadline which forces you to make cuts.
What was the hardest part of creating your game?
Unexpected issues like my computer corrupting and losing most of my work.
Did you use any pre-existing assets in your submission?
Most of the 3D models are mine I used a few polygon Synty Assets. The music is not mine and I used various free and paid plugins which are listed in my main menu.
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Comments
I love the aesthetic and would like to see this more fully realized, especially with fuller sound design. Sorry to hear about the computer crash—I’ve been there, and it’s terrible.
Absolutely loved this game and it's art style. The animations were just as pleasing, and the atmosphere of the game really sucked me in. Great work on this, I would love to see what you do with it in the future!
I liked the character cusomization at the beginning, although the classes didn't appear to make much of a difference. Combat felt a bit clunky since I couldn't quickly switch between using the sword and the shield, and I often fell back on just holding up my shield and using the kick move. I wasn't sure what the blue orbs that enemies sometimes dropped did, so I often ended up ignoring combat altogether. The visuals are all-around excellent, though the blood effects do kinda stick out for not being pixelated. Audio is mostly good, but I would've liked some sort of sound effect for when you slash an enemy rather than it just being a voice clip. Has some good elements that could be fleshed out.
Ye I defs will add on to make the actual classes distinct and combat varied in future iterations. One of the struggles I am having when thinking on this idea is if I want to make different skills / perks like elder scrolls or more so a pure attribute system like elden ring / dark souls. Thanks for you feedback I agree with all your points it needs more time in the oven to flesh out and I will apply your suggestions to future versions!!
This was great. Absolut amazing art style and atmosphere. You could easily expand this into something bigger if you wanted to.
Ye thanks. I plan on taking the concept, adding different skills, loot, magic system, and building it out to a actual game and start on it later this year.
This look and feel is fantastic. Really great models. Could really take this far.
Thanks. Your game was cool also!