I liked the character cusomization at the beginning, although the classes didn't appear to make much of a difference. Combat felt a bit clunky since I couldn't quickly switch between using the sword and the shield, and I often fell back on just holding up my shield and using the kick move. I wasn't sure what the blue orbs that enemies sometimes dropped did, so I often ended up ignoring combat altogether. The visuals are all-around excellent, though the blood effects do kinda stick out for not being pixelated. Audio is mostly good, but I would've liked some sort of sound effect for when you slash an enemy rather than it just being a voice clip. Has some good elements that could be fleshed out.
Viewing post in Dark Sun Underworld (Game Jam) jam comments
Ye I defs will add on to make the actual classes distinct and combat varied in future iterations. One of the struggles I am having when thinking on this idea is if I want to make different skills / perks like elder scrolls or more so a pure attribute system like elden ring / dark souls. Thanks for you feedback I agree with all your points it needs more time in the oven to flesh out and I will apply your suggestions to future versions!!