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Galactic Salvage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to Theme | #17 | 3.769 | 3.769 |
Innovation | #33 | 2.385 | 2.385 |
Overall | #44 | 2.492 | 2.492 |
Audio | #54 | 1.923 | 1.923 |
Graphics | #54 | 2.385 | 2.385 |
Game Design | #55 | 2.000 | 2.000 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
nice menu of start ;)
Lol. Was that the only good thing :P
the player movement felt like in space, happy to play ;)
Very cool game with sicc shopping interface. Only point would be that I would prefer more snappy movement, but that is just personal preference I believe. Nicely done.
Thanks for the feedback. Could you elaborate more on "snappy movement"? Was this before buying the booster engines, or are you talking about the turning?
This was both before and after the booster engines. I am talking about how you drag on in a specific direction. The movement feels a bit delayed because of this. If I remeber correctly I thought you were moving using a Rigidbody 2D in Unity. You could try experimenting with the drag option to see how it affects moving.
I see. I have decided on more realism for the ship movement in space and so I have reduced drag to almost 0 as there is no resistance in a vacuum. This also means to slow your ship down you need to apply the and amount of reverse thrust that you applied of forward thrust. I found a great way to stop is to just run into things, there is no ship damage yet 😉
Dont get me wrong, I could move around fine. It just felt sluggish and clunky to run into stuff to break. As I said before just a personal preference for snappy movement
That's fine. If I continue with the game after the jam I may look at increasing linear damping when you have a lower speed allowing you to come to a stop easier. I didn't have it at absolute zero because I wanted some slowing but I didn't want to affect when you are at speed, I think I could get best of both worlds by changing damping with velocity.