I destroyed an asteroid and all of the materials got destroyed with it, that's annoying
Slatey
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I was going to do tractoring of ships to the spaceport but when I ended up being the only person to work on the game because my game partner was too busy to do any of it, I didn't have enough time to get that in. I entered the game into multiple jams but game devcember was the one I was going for, the others it just sort of ending up fitting in better once it was done due to the constraints. In the end, I made a game that can be improved on and that is all I cared about, I just used the jam as a motivator.
That's fine. If I continue with the game after the jam I may look at increasing linear damping when you have a lower speed allowing you to come to a stop easier. I didn't have it at absolute zero because I wanted some slowing but I didn't want to affect when you are at speed, I think I could get best of both worlds by changing damping with velocity.
I like the type of puzzle game. I think to continue it you need to think of some more mechanics to introduce each group of levels and work on balancing a learning curve. It definitely has potential if you can figure that out (along with improved graphics and a theme that matches you picking up the jumping powerup, maybe having further powerups also, like dash).
I see. I have decided on more realism for the ship movement in space and so I have reduced drag to almost 0 as there is no resistance in a vacuum. This also means to slow your ship down you need to apply the and amount of reverse thrust that you applied of forward thrust. I found a great way to stop is to just run into things, there is no ship damage yet 😉