Edutainment!. Brilliant. Will implemented. Like the use of the robot voice to introduce things. The graphic style is quite unique. Not what I expected, but functional. The controls work well. I wonder what a timer would do for the Game-play? Scope one could really go to town as the various sciences and multiple permutations are vast. Congratulations on remaining grounded and delivering what appears to be a complete title. Never an easy task. :) Well done.
Thanks a bunch! Yeah we had originally planned for pressure to be involved so that it would be possible to move directly from Gas <=> Solid. We weren't too sure how to make pressure easily understandable for the player though. But there is definitely heaps of potential for more intricate puzzles. We wanted Plasma in there too, thinking something like a Mario-Star :P. Alas, 48 hours is quite the time limit. Thanks for checking the game out and sharing your thoughts :)
Watched the awards last night. Seems I was not alone in liking this. Have you guys worked on other projects? If not, this is an impressive first attempt, and I am glad it has not gone unnoticed. I don't know if you guys are old enough to remember it, but a nice game from the 90s that was very physics-based was titled The Incredible Machine. I think these games have a strong hook, because of the puzzle-based game-play. But enhanced by the proper use of physical properties within the environment. That the player can learn to exploit, avoid or manipulate. So huge interactivity and also slightly twitch-based, to get the adrenaline pumping. I hope you guys evolve it further and thanks for the opportunity to play it. :)
Interesting entry. The puzzles were well thought out and a really nice ramp up in difficulty and precision, fun. I really liked the aesthetics, I think the UI is beautiful.
Thanks a lot :) I tried to put a bit more effort than I usually do into the level designs, I find making challenging things that aren't too challenging or too easy quite hard.
Really clever puzzle game with an amazing premise. The difficulty curve and gradual introduction to new mechanics is done really well. It also looks amazing. My one issue is it wouldn't fit on my laptop screen and there is no full screen option(?) which made the puzzles with multiple switches impossible on this resolution.
Thanks a lot for playing and for sharing your thoughts! Yeah UI scaling is something I haven't really figured out how to do properly so I forced a particular size and tbh didn't think about smaller screens D: The Itch.io fullscreen option is enabled though so there should be a full screen option available. I've found if you use the browsers zoom in/out then that breaks the view too unfortunately, even if the game is full screened, I guess it's some issue with how the WebGL build assess what the actual screen size is when displaying the UI.
Comments
Edutainment!. Brilliant. Will implemented. Like the use of the robot voice to introduce things. The graphic style is quite unique. Not what I expected, but functional. The controls work well. I wonder what a timer would do for the Game-play? Scope one could really go to town as the various sciences and multiple permutations are vast. Congratulations on remaining grounded and delivering what appears to be a complete title. Never an easy task. :) Well done.
Thanks a bunch! Yeah we had originally planned for pressure to be involved so that it would be possible to move directly from Gas <=> Solid. We weren't too sure how to make pressure easily understandable for the player though. But there is definitely heaps of potential for more intricate puzzles. We wanted Plasma in there too, thinking something like a Mario-Star :P. Alas, 48 hours is quite the time limit. Thanks for checking the game out and sharing your thoughts :)
Watched the awards last night. Seems I was not alone in liking this. Have you guys worked on other projects? If not, this is an impressive first attempt, and I am glad it has not gone unnoticed. I don't know if you guys are old enough to remember it, but a nice game from the 90s that was very physics-based was titled The Incredible Machine. I think these games have a strong hook, because of the puzzle-based game-play. But enhanced by the proper use of physical properties within the environment. That the player can learn to exploit, avoid or manipulate. So huge interactivity and also slightly twitch-based, to get the adrenaline pumping. I hope you guys evolve it further and thanks for the opportunity to play it. :)
Genius, amazing use of theme 🍰🎉
Thanks and thanks for giving it a play :)
Love the style! Level 7 was definitely harder than level 8 (unless I'm just hard-headed)
Thanks :) and yeah that little difficulty hump was on purpose. I wanted the final levels to be somewhat relieving after struggling with that level.
mission accomplished 🤣 Fr fun game!
Absolutely amazing game for a game jam. Great concept and very cool aesthetics.
Cheers and thanks for giving it a play :)
Interesting entry. The puzzles were well thought out and a really nice ramp up in difficulty and precision, fun. I really liked the aesthetics, I think the UI is beautiful.
Thanks a lot :) I tried to put a bit more effort than I usually do into the level designs, I find making challenging things that aren't too challenging or too easy quite hard.
Really clever puzzle game with an amazing premise. The difficulty curve and gradual introduction to new mechanics is done really well. It also looks amazing. My one issue is it wouldn't fit on my laptop screen and there is no full screen option(?) which made the puzzles with multiple switches impossible on this resolution.
Thanks a lot for playing and for sharing your thoughts! Yeah UI scaling is something I haven't really figured out how to do properly so I forced a particular size and tbh didn't think about smaller screens D:
The Itch.io fullscreen option is enabled though so there should be a full screen option available. I've found if you use the browsers zoom in/out then that breaks the view too unfortunately, even if the game is full screened, I guess it's some issue with how the WebGL build assess what the actual screen size is when displaying the UI.